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  1. #821
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Why do you come to the conclusion that when people want to play a healing role -- which combines both healing and DPS in the current gameplay -- to be forced to go move to a dps role if they just want more dps skills to do when they don't have anything to heal?

    Why not just give both DPS and healing? If there's a DPS job where you can actively control how you heal like current healers with a more diverse DPS rotation for engagement, I'll play it. Just name the job.

    RDM and SMN isn't it. RDM can't Vermedica and SMN can't control phoenix healing when they need it because it's melded into their DPS rotation. DNC have long cooldowns gating their healing and cannot use them on demand and do not possess raise. To my knowledge, none of the other DPS jobs have reliable on-demand healing that you want to use actively either.

    So if you're going to tell me to go play a healer if I want to heal, we're back at Square 1, which is asking for more dps skills on a healer.
    I think that if a healer can exseed in heals and dps as mutch as dps job that would unbalance the game, if a job can do everything why this game should have classes?
    (0)

  2. #822
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KageTokage View Post
    Healers in the average MMO tend to have more offensive buttons, but seldom actually get the breathing room to use them which ends up making their ability to contribute damage much more nuanced and satisfying when it's done properly.
    That's generally the best way to go about things. Options are always the way to go with players and you don't have to tailor every part of your combat so a specific role can only play one way. The reward for doing your job well as healer is using your DPS skills.
    (5)

  3. #823
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fellgon View Post
    I think that if a healer can exseed in heals and dps as mutch as dps job that would unbalance the game, if a job can do everything why this game should have classes?
    This is why you aren’t being taken seriously Anotherperson isn’t actually asking for a class that can freely heal like a healer that also does DPS damage, they are just pointing out that to get the DPS complexity we want even a fraction of we have to play classes that have no healing (RDM has one spammable GCD single target heal, SMN has a non controllable party wide medica and a single target non controllable excog and DNC has a long CD short distance medica)

    We don’t want to do DPS level damage, we want to do the damage we are already doing in a more complex way, playing a DPS isn’t an answer to this problem because then we lose the ability to be healers
    (8)

  4. #824
    Player
    Fellgon's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    419
    Character
    Tempest Moon
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    This is why you aren’t being taken seriously Anotherperson isn’t actually asking for a class that can freely heal like a healer that also does DPS damage, they are just pointing out that to get the DPS complexity we want even a fraction of we have to play classes that have no healing (RDM has one spammable GCD single target heal, SMN has a non controllable party wide medica and a single target non controllable excog and DNC has a long CD short distance medica)

    We don’t want to do DPS level damage, we want to do the damage we are already doing in a more complex way, playing a DPS isn’t an answer to this problem because then we lose the ability to be healers
    I see. thanks i understood now.
    (0)
    Last edited by Fellgon; 01-25-2024 at 10:56 AM.

  5. #825
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Fellgon View Post
    I think that if a healer can exseed in heals and dps as mutch as dps job that would unbalance the game, if a job can do everything why this game should have classes?
    It's not about doing dps as high as a legit Red DPS. It's about how that DPS is done. There's a difference.

    Pressing 1 same GCD button for 68,035 times across 60 hours of total combat gameplay is not the way.
    (5)

  6. #826
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Fellgon View Post
    I think that if a healer can exseed in heals and dps as mutch as dps job that would unbalance the game, if a job can do everything why this game should have classes?
    Ah, but who says healers need DPS skills on the equivalent to a DPS role? Tanks have DPS skills, but they're a tank. Likewise, a healer can have DPS skills equal to a tank's number of DPS skills that sees regular use in its rotation and it would be considered a healer.
    Not to mention, tank does all 3 roles already to some degree. Tanks possess lots of aggro control with stance skill, lots of mitigation with tank toolkit (especially with DRK's The Blackest Night + Oblation), and a good amount of healing on PLD/WAR/GNB. The main difference between the two is healers currently can raise + have more focus on-demand healing and tanks can control aggro + have more HP + have more focus on self-mitigation rather than healing. In terms of DPS, both roles are roughly on par, except tanks have more skills to do the same amount of DPS instead of 1 aoe + 1 single target attack and healers don't.

    If I don't want to control aggro and I want to raise and heal while dpsing on the side, it makes sense to ask for these changes on a healer as healers already did this in the past.
    (2)
    Last edited by AnotherPerson; 01-25-2024 at 11:09 AM.

  7. #827
    Player
    Nobuyuki_Sanada's Avatar
    Join Date
    Jun 2017
    Posts
    103
    Character
    A'lamahni Naweh
    World
    Malboro
    Main Class
    White Mage Lv 90
    Your never going to convince me that hitting 1-2-3 to do damage between heals is somehow more fun that 1-1-1. What makes dps fun is how it synergizes with the entire kit. Only way to do that with healer is by basically turning them into a full dps with some side healing skills. Either just get rid of healers all together or actually make healing fun. Right now only using 1 healing skill every 15-20 sec is shitty. Fights should be designed where you should have to use 2 out of every 3 gcd's to heal. Right now if you use a GCD to heal your looked at as having misplayed. People are trying to fix the wrong part and it's going to make the role feel even worse smh.
    (2)

  8. #828
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Is 1-2-3 combos are the only thing that people can come up with these days? Lmao
    (9)

  9. #829
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nobuyuki_Sanada View Post
    Your never going to convince me that hitting 1-2-3 to do damage between heals is somehow more fun that 1-1-1. What makes dps fun is how it synergizes with the entire kit. Only way to do that with healer is by basically turning them into a full dps with some side healing skills. Either just get rid of healers all together or actually make healing fun. Right now only using 1 healing skill every 15-20 sec is shitty. Fights should be designed where you should have to use 2 out of every 3 gcd's to heal. Right now if you use a GCD to heal your looked at as having misplayed. People are trying to fix the wrong part and it's going to make the role feel even worse smh.
    You are strawmanning again

    None of us want 1-2-3’s on healers we basically want what SCH was in HW, it was more complex on the DPS front than current healers but also still spent war more time healing than you do now, in 3.0 you had 2 functional mitigations and one of them was succor, we all want more choice and punishment with our heals

    Shouldn’t you know that considering you said you read all pages of this thread before commenting
    (9)

  10. #830
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,013
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Is 1-2-3 combos are the only thing that people can come up with these days? Lmao
    Seems to be a 50/50 on whether we want a 1-2-3 combo or a BLM rotation honestly. I guess we say a lot of words but we actually only want either of those 2 options? Seems they know us better than we know ourselves.
    (5)

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