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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Colt47 View Post
    The pvp team has more freedom in what they can do with the jobs skills than the people who are doing the PvE content.
    PVP Sage is a thousand times more fun than PVE Sage, and nearly all of its kit would function perfectly fine in PVE.

    Shorter cooldowns in Eurkrasian Dosis III and Phelgma III? Amazing! OGCD Toxikon with the Toxikon II upgrade when your Eukrasian Dosis III barrier breaks? It would likely break all the time in PVE with no concern about timing or anything, but nothing about it is mechanically broken or unfit for PVE, and I would gladly take that over the steeping pile of stormblood lily feces that Addersting is currently.

    What doesn't work? Well Pneuma being a DPS laser is fantastic, but attaching Panhaima to it on cast means that, like Assize, the Panhaima's usefulness is largely dependent on whether or not you needed those barriers whenever Pneuma came off cooldown. But if you simply make it so that Pneuma casts enable a free cast of Panhaima, thus giving you the control to cast it as you need it, that would resolve that issue completely. Mesotes is the only thing that straight up doesn't work, but it's also the PVP limit break. I don't feel like PVE Sage needs that or anything like it, so remove Mesotes and update everything eise with PVP Sage (including the cooldowns for E. Dosis III, Phlegma III, and Pneuma), with the small consideration for how Pneuma works, and adjust the potencies accordingly for PVE, and we have a Sage that is 20 times better than the dogshit we have now.
    (6)

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ty_taurus View Post
    PVP Sage is a thousand times more fun than PVE Sage, and nearly all of its kit would function perfectly fine in PVE.

    Shorter cooldowns in Eurkrasian Dosis III and Phelgma III? Amazing! OGCD Toxikon with the Toxikon II upgrade when your Eukrasian Dosis III barrier breaks? It would likely break all the time in PVE with no concern about timing or anything, but nothing about it is mechanically broken or unfit for PVE, and I would gladly take that over the steeping pile of stormblood lily feces that Addersting is currently.

    What doesn't work? Well Pneuma being a DPS laser is fantastic, but attaching Panhaima to it on cast means that, like Assize, the Panhaima's usefulness is largely dependent on whether or not you needed those barriers whenever Pneuma came off cooldown. But if you simply make it so that Pneuma casts enable a free cast of Panhaima, thus giving you the control to cast it as you need it, that would resolve that issue completely. Mesotes is the only thing that straight up doesn't work, but it's also the PVP limit break. I don't feel like PVE Sage needs that or anything like it, so remove Mesotes and update everything eise with PVP Sage (including the cooldowns for E. Dosis III, Phlegma III, and Pneuma), with the small consideration for how Pneuma works, and adjust the potencies accordingly for PVE, and we have a Sage that is 20 times better than the dogshit we have now.
    It's probably a good question that hopefully finds its way to the developers. My own thought is the want people to feel like they are growing with the character as they go through the story, so trying to break the system down into what we got in PvP would underplay the feeling of growth. However, the idea of "growth" is why a lot of jobs need to get constantly pruned of abilities because the general method each expansion of showing growth is to throw some new skill on the hot bar and upgrade the visuals on older ones.
    (1)

  3. #3
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,216
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    On the topic of stealing things from pvp, But I think they need to buff/rework Deployment Tactics for SCH. Like practically remove its cooldown, and let it affect a wider array of buffs, and debuffs that are applied by SCH. Like you could be able to use it to spread your dots or Chain Stratagem to multiple targets, or use it to give your whole party Excogitation. As for additional DPS buttons, giving a new debuff or perhaps reworking Chain to be like Wildfire could be fun. I've seen a lot of calls for wanting a second dot, but what if instead of a dot you could summon Statice, and she just causes trouble for the boss.
    (1)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,866
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I think people tend to ask for 2nd DoT since it's quite possibly one of the easiest thing for SE to do. The file's literally still in the game. The assets are there. And they used to have those too, up to 4 (or 5 if you count crossed Aero I) DoTs in fact.
    (5)

  5. #5
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,406
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    When I did the Mogtome event today, I did Satasha (Hard) and I had more fun healing that than I did than all of the current Expert dungeons. I actually had to heal, and heal quite often where in the current dungeons, the Warrior heals the group and I just spam Holy / Glare.

    Why is it that other jobs get more healing than healers? /faceplam
    (6)

  6. #6
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hyperia View Post
    When I did the Mogtome event today, I did Satasha (Hard) and I had more fun healing that than I did than all of the current Expert dungeons. I actually had to heal, and heal quite often where in the current dungeons, the Warrior heals the group and I just spam Holy / Glare.

    Why is it that other jobs get more healing than healers? /faceplam
    Yep. You also had much fewer OGCD heals. No Tetra. No Asylum. No Assize. Imagine if they were all OGCD damage abilities instead.
    (4)

  7. #7
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    736
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Just bring this thread as an idea as it shows that the JP side has kind of some of the same hypocrisy that we have over here https://forum.square-enix.com/ffxiv/...feedback-is...
    (0)

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Maltothoris View Post
    Just bring this thread as an idea as it shows that the JP side has kind of some of the same hypocrisy that we have over here https://forum.square-enix.com/ffxiv/...feedback-is...
    I don’t get why so many people see it as either the absolute minimum or the absolute maximum. There’s no in between. Either you’re a 1 nuke, 1 DOT healer, or you’re a high octane max optimization ninja triple weaving DPS. There is no nuance. There’s no middle ground, or not even middle ground but just down the block—a casual stroll upstream from the stagnant disease-infested puddle that is healer DPS gameplay. Everything or nothing.
    (10)

  9. #9
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    I don’t get why so many people see it as either the absolute minimum or the absolute maximum. There’s no in between. Either you’re a 1 nuke, 1 DOT healer, or you’re a high octane max optimization ninja triple weaving DPS. There is no nuance. There’s no middle ground, or not even middle ground but just down the block—a casual stroll upstream from the stagnant disease-infested puddle that is healer DPS gameplay. Everything or nothing.
    The problem of people seeing something as having 2 states is a problem that affects more than just the healer kit. Like the people who only see contributions as either "you are playing optimally and you clear the fight" or "you are playing suboptimally and you wipe and it's all your fault and your fault alone". Many people on the forums do like to take their argument to an extreme and refuse to see a middle ground, like if you look at discussion about the melee DPS jobs, people usually sit on the "delete all positionals" camp or the "restore all positionals" camp, when there could also be an answer in the middle, like let MNK have all the positionals and let RPR have none.
    (12)

  10. #10
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    The problem of people seeing something as having 2 states is a problem that affects more than just the healer kit. Like the people who only see contributions as either "you are playing optimally and you clear the fight" or "you are playing suboptimally and you wipe and it's all your fault and your fault alone". Many people on the forums do like to take their argument to an extreme and refuse to see a middle ground, like if you look at discussion about the melee DPS jobs, people usually sit on the "delete all positionals" camp or the "restore all positionals" camp, when there could also be an answer in the middle, like let MNK have all the positionals and let RPR have none.
    It truly is baffling how in a game where you can change jobs at the drop of a hat, that there is such an unrelenting crusade against any semblance of individuality in job design. There are players who like positional heavy gameplay. Why can’t Monk be that job specifically for those players? And I agree, Reaper, or Viper, very well could be the job that has no positionals at all. Ideally, you’d want the No positionals job to be available early on for players rather than being unavailable till level 70/80, but that’s more my gripe with how job levels are handled for new jobs.
    (17)
    Last edited by ty_taurus; 02-10-2024 at 10:31 AM.

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