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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Healer fix when?
    (4)

  2. #2
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ty_taurus View Post
    Healer fix when?
    When you make your own MMO and make healers not be boring to play, sadly. Doesn't seem like it's ever going to happen in XIV now
    (0)

  3. #3
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,291
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Expanding on my Tranquil Hearts idea for WHM. Each time Glare/Holy is cast, it grants a Tranquil Heart which stacks up to three times, and each stack reduces the cast/recast of healing spells, and certain damage spells. These damage spells are Quake, Flood, and Gale. Using Quake gives you access to Stoneskin, just barrier HP for you, and your party. Using Flood turns Cure III into Cure IV, an instant damage and heal GCD. Using Gale grants a moderate movement speed buff to the WHM.
    (0)

  4. #4
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,291
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    On the topic of haste, there are a couple of things that I've been wondering like what if haste affected abilities, or if the base GCD were reduced to 2 seconds.
    (0)

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,029
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by mallleable View Post
    On the topic of haste, there are a couple of things that I've been wondering like what if haste affected abilities, or if the base GCD were reduced to 2 seconds.
    We actually did have something that was basically haste for abilities before, original Spear from HW AST, I think it reduced ability recast by 10%? All it really did was cause internal drift on jobs though, but since the combat system wasn't as rigid back then, it wasn't that much of an issue.
    (1)

  6. #6
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,491
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    Healer fix when?
    That would start by reducing or removing other jobs self sustain, and in some cases totally out of control self sustain.

    I would also transfer all dps boosting utilities to healers so we have more to do.
    (2)

  7. #7
    Player
    Grizzlpaw's Avatar
    Join Date
    Aug 2023
    Posts
    50
    Character
    Kuma Grizzlpaw
    World
    Seraph
    Main Class
    Dark Knight Lv 67
    Quote Originally Posted by Hyperia View Post
    That would start by reducing or removing other jobs self sustain, and in some cases totally out of control self sustain.

    I would also transfer all dps boosting utilities to healers so we have more to do.
    As a healer player myself. I get the feelings of envy Healers have for other jobs. But this effort to tear down some of the few well designed jobs in the game to make healer feel marginally better to play just isn't the move. Casting a few more GCD heals in a fight won't chane anything.

    The problem is that enemies in this game have been de-fanged. The fact that wall-to-wall pulls are even possible in low level dungeons before anyone has their OP sustain tools should say everything.

    If it takes the collective effort of an entire dungeon to even begin to threaten a tank's health pool, we have a problem. Sustain in 14 is actually very sparce compared to other MMOs, it only feels out of control because you barely need any sustain to offset the miniscule amounts of damage you take.
    (0)

  8. #8
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Grizzlpaw View Post
    As a healer player myself. I get the feelings of envy Healers have for other jobs. But this effort to tear down some of the few well designed jobs in the game to make healer feel marginally better to play just isn't the move. Casting a few more GCD heals in a fight won't chane anything.

    The problem is that enemies in this game have been de-fanged. The fact that wall-to-wall pulls are even possible in low level dungeons before anyone has their OP sustain tools should say everything.

    If it takes the collective effort of an entire dungeon to even begin to threaten a tank's health pool, we have a problem. Sustain in 14 is actually very sparce compared to other MMOs, it only feels out of control because you barely need any sustain to offset the miniscule amounts of damage you take.
    Or, the amount of healing skills that healers have is bloated with respect to the way that damage is designed in this game and with the sustain that tanks have, as well as the skills that other jobs have.

    If you want to start comparisons to other games, we could also mention that FFXIV doesn't even give us any options- you have a unique set of skills, whereas in a number of other MMOs healers either have multiple DPS skills that they may draw upon or skill trees that they may use as appropriate, in order to mix healing and DPS skills. That not only keeps things interesting but allow healers to provide the best value to a specific party, dungeon, solo play, etc.
    (6)

  9. #9
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    We actually did have something that was basically haste for abilities before, original Spear from HW AST, I think it reduced ability recast by 10%? All it really did was cause internal drift on jobs though, but since the combat system wasn't as rigid back then, it wasn't that much of an issue.
    It was 20% which could be huge if you communicated its use with tank invulns.
    (1)

  10. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,357
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    If it were a flat reduction rather than a percentage, the over-bearing nature of the 2min burst meta would make a retooled Spear actually incredibly good (sometimes), based on the fact it'd give you extra burst windows, or better yet, cause them to align with more favourable parts of the fight. Thinking about P7S having it's 6min window during Inviolate Purgation (with the knock up at the start), but with a Spear effect that is, for example 'reduces the CD on abilities by 15 seconds' it'd shift it forward
    (0)

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