Healer fix when?




Healer fix when?
Expanding on my Tranquil Hearts idea for WHM. Each time Glare/Holy is cast, it grants a Tranquil Heart which stacks up to three times, and each stack reduces the cast/recast of healing spells, and certain damage spells. These damage spells are Quake, Flood, and Gale. Using Quake gives you access to Stoneskin, just barrier HP for you, and your party. Using Flood turns Cure III into Cure IV, an instant damage and heal GCD. Using Gale grants a moderate movement speed buff to the WHM.
On the topic of haste, there are a couple of things that I've been wondering like what if haste affected abilities, or if the base GCD were reduced to 2 seconds.



We actually did have something that was basically haste for abilities before, original Spear from HW AST, I think it reduced ability recast by 10%? All it really did was cause internal drift on jobs though, but since the combat system wasn't as rigid back then, it wasn't that much of an issue.
As a healer player myself. I get the feelings of envy Healers have for other jobs. But this effort to tear down some of the few well designed jobs in the game to make healer feel marginally better to play just isn't the move. Casting a few more GCD heals in a fight won't chane anything.
The problem is that enemies in this game have been de-fanged. The fact that wall-to-wall pulls are even possible in low level dungeons before anyone has their OP sustain tools should say everything.
If it takes the collective effort of an entire dungeon to even begin to threaten a tank's health pool, we have a problem. Sustain in 14 is actually very sparce compared to other MMOs, it only feels out of control because you barely need any sustain to offset the miniscule amounts of damage you take.




Or, the amount of healing skills that healers have is bloated with respect to the way that damage is designed in this game and with the sustain that tanks have, as well as the skills that other jobs have.As a healer player myself. I get the feelings of envy Healers have for other jobs. But this effort to tear down some of the few well designed jobs in the game to make healer feel marginally better to play just isn't the move. Casting a few more GCD heals in a fight won't chane anything.
The problem is that enemies in this game have been de-fanged. The fact that wall-to-wall pulls are even possible in low level dungeons before anyone has their OP sustain tools should say everything.
If it takes the collective effort of an entire dungeon to even begin to threaten a tank's health pool, we have a problem. Sustain in 14 is actually very sparce compared to other MMOs, it only feels out of control because you barely need any sustain to offset the miniscule amounts of damage you take.
If you want to start comparisons to other games, we could also mention that FFXIV doesn't even give us any options- you have a unique set of skills, whereas in a number of other MMOs healers either have multiple DPS skills that they may draw upon or skill trees that they may use as appropriate, in order to mix healing and DPS skills. That not only keeps things interesting but allow healers to provide the best value to a specific party, dungeon, solo play, etc.




It was 20% which could be huge if you communicated its use with tank invulns.We actually did have something that was basically haste for abilities before, original Spear from HW AST, I think it reduced ability recast by 10%? All it really did was cause internal drift on jobs though, but since the combat system wasn't as rigid back then, it wasn't that much of an issue.


If it were a flat reduction rather than a percentage, the over-bearing nature of the 2min burst meta would make a retooled Spear actually incredibly good (sometimes), based on the fact it'd give you extra burst windows, or better yet, cause them to align with more favourable parts of the fight. Thinking about P7S having it's 6min window during Inviolate Purgation (with the knock up at the start), but with a Spear effect that is, for example 'reduces the CD on abilities by 15 seconds' it'd shift it forward
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