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  1. #1
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Rxvenluvsducks View Post
    Yeah, no. These endwalker relics just aren't it. Being a player who's played this game for almost 2 years and tried almost every relic grind, I must say the EW one has been the worst so far. Not only because of how lazy it feels but also because the final stage isn't satisfying to me at all. Firstly, where are the matte/alternative versions? ARR, SB, & SHB all had matte versions. HW had an alternative color version. What went wrong with EW? The 6.45 versions were so damn good in my opinion, and then we went onto the "Beep Boop Omega-Styled Extreme Vibed" final stage relic. I don't get what's the obsession of technological weapons as Relics. They're called 'Relics' for a reason. Grindy, Stages that aren't the same grind all the damn time and pretty unique ones. This just gives omega but at-home vibes. Honestly, I expected much more 'Fantasy' vibes, like the other damn relics. I can see why it's called a Tome Relic as a joke. They better not disappoint for DT, but yet again. This is Square Enix. Gotta listen to all the players and satisfy no one, don't we? Another thing I must question is Why aren't the damn AST cards, SCH & SMN pages, and the MCH box thing never changing. They don't fit the "Technology" vibes at all. I can understand that for a few other weapons but not these. They should've really saved these weapons for the new zone in DT, so that we can have armor that actually looks good with it. Make it make sense.

    While I agree it's not fun and it's lazy, the real question is why did SE do this ?
    They don't just do this to be intentionally lazy.
    From ARR to EW the population has changed drastically.

    I think what they're looking at is at least a few things:
    • Amount of jobs and the increasing amount of jobs

    • Ease of access

    • Ease of final relic completion

    • Understanding of target demographic


    And the relics of the past did have problems:
    • ARR's relic was long, at the time expensive, had A LOT of steps and phases.

    • HW's relic was just as long if not longer, especially grindy, and required midcore full parties in some phases. The big draw was that they included the overworld in the grind.

    • SB Eureka, imo the best relic system yet, was an exploratory zone that required group work to complete the relic. While it was fun and a new feature, SE failed to rennovate and rework these zones leaving them now lifeless and as a result largely unable to complete the relic.

    • ShB Bozja is just an uninspired Eureka and the result was the same. A large majority of players will not return to its raids, including BA. Again, good ideas and features. But they fail to maintain and reuse. They waste so much resources.



    And here we are, EW. The monkey paw:
    • We don't rely on anyone as the DF is always there and always populated and anyone can access it.

    • The currency is a single mode at all steps of the relic phases.

    • We don't have to spend money on anything, which let's be honest when we spend money on relic currency that is controlled by the player base it is often taken advantage of (supply and demand, inflation, etc).

    • We can easily gear most if not all of our classes at a leisurely pace.

    • In future expansions, we don't have to go through the hassle of deserted worlds like Eureka to get relics (this is the biggest thing keeping me from Eureka).


    The biggest issue SE has had whenever it comes to all their great ideas like Eureka and Baldesion Annex is that THEY DO NOT REUSE THESE CONTENT. And since HW relic, they have never used the overworld as a source of relic content again. Hello, SE? It's your biggest content.

    But, I get it. SE has deemed access and ease much greater in this instance considering the past and their habitat of letting good content depreciate.
    (3)

  2. #2
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VirusOnline View Post
    snip snip.
    i loved doing erueka and bozja but bozja has one nightmare portion right in the middle: DR

    The 10 minute wait for a single party kills momentum, and the only alternative being fuuggin PALACE OF THE DEAD (at 100+) is just as bad

    it shoudl have had an alertnative that you got in zadnor, dear god
    (6)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I don’t really know why DR wasn’t added to the alliance roulette. Yes it’s a very different experience from regular alliance raids, but the difficulty isn’t much different. It’s technically more punishing because you are instant KOed if you get hit twice, but the mechanics aren’t that difficult and it’s very easy to revive players.
    (7)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,021
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ty_taurus View Post
    I don’t really know why DR wasn’t added to the alliance roulette. Yes it’s a very different experience from regular alliance raids, but the difficulty isn’t much different. It’s technically more punishing because you are instant KOed if you get hit twice, but the mechanics aren’t that difficult and it’s very easy to revive players.
    I have a mixed feeling about adding DR into the roulette. They would probably knock out the Lost Action system which was a huge selling point of the StQ content.
    (2)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  5. #5
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,584
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ty_taurus View Post
    I don’t really know why DR wasn’t added to the alliance roulette. Yes it’s a very different experience from regular alliance raids, but the difficulty isn’t much different. It’s technically more punishing because you are instant KOed if you get hit twice, but the mechanics aren’t that difficult and it’s very easy to revive players.
    It probably has to do with role requirements. The setup of the Bozja raids in terms of what raid formation and roles are required is much different than alliance raids.
    (0)

  6. #6
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    97
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by 4clubbedace View Post
    i loved doing erueka and bozja but bozja has one nightmare portion right in the middle: DR

    The 10 minute wait for a single party kills momentum, and the only alternative being fuuggin PALACE OF THE DEAD (at 100+) is just as bad

    it shoudl have had an alertnative that you got in zadnor, dear god
    Just to remind everyone here - the 10 minute forced queue was deliberately installed by SE when Endwalker was released. As a safequard for new players to "not wait for a long period of time". Echo buff was supposed to compensate for the lack of players.

    And this was one of the worst F-ing change EVER!

    Explanations:
    For new player:
    • After 10 minutes, you get thrown into the DR with a 2-3 poor saps at best (because Bozja raids are kinda dead, amazing future-proofing right here, SE). And if someone will, understandably, nope-out - here goes ~20-50% of your DPS, lmao
    • The Echo buffs scaling gets extremely wonky when it comes to party less than 8 players.
    • Twice Comes Ruin makes obscene HP from Echo quite pointless. And dying causes damage penalty that, combined with general lack of proper essences, turns the raid into a two hour SLOG! Worst experience ever.

    For old player:
    • As a smart cookie, they all resorted to using Party Finder (again, good job with future-proofing, SE). But the 10 minute forced timer was taking its toll on a relatively quick 15-20 minute DR speedrun.

    In summary:
    With one simple change SE managed to ruin the DR both for old and new players. Hell, let them wait for longer amount of time but get a decent 8 player party or get dragged along with a passing-by Party Finder group.


    SE really needs to learn how to keep older content relevant (and it applies to Duty Roulette too, by the way). Bozja would not be half as bad if they were peoperly addressing its issues.

    And, for Endwalker, SE overcorrected everything and threw relic grind out of the game. Like they often do.
    (5)

  7. #7
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Remember_The_Name View Post
    Just to remind everyone here - the 10 minute forced queue was deliberately installed by SE when Endwalker was released. As a safequard for new players to "not wait for a long period of time". Echo buff was supposed to compensate for the lack of players.

    And this was one of the worst F-ing change EVER!

    Explanations:
    For new player:
    • After 10 minutes, you get thrown into the DR with a 2-3 poor saps at best (because Bozja raids are kinda dead, amazing future-proofing right here, SE). And if someone will, understandably, nope-out - here goes ~20-50% of your DPS, lmao
    • The Echo buffs scaling gets extremely wonky when it comes to party less than 8 players.
    • Twice Comes Ruin makes obscene HP from Echo quite pointless. And dying causes damage penalty that, combined with general lack of proper essences, turns the raid into a two hour SLOG! Worst experience ever.

    For old player:
    • As a smart cookie, they all resorted to using Party Finder (again, good job with future-proofing, SE). But the 10 minute forced timer was taking its toll on a relatively quick 15-20 minute DR speedrun.

    In summary:
    With one simple change SE managed to ruin the DR both for old and new players. Hell, let them wait for longer amount of time but get a decent 8 player party or get dragged along with a passing-by Party Finder group.


    SE really needs to learn how to keep older content relevant (and it applies to Duty Roulette too, by the way). Bozja would not be half as bad if they were peoperly addressing its issues.

    And, for Endwalker, SE overcorrected everything and threw relic grind out of the game. Like they often do.
    Stop! Our baby was in that bathwater!
    (3)

  8. #8
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LynxDubh View Post
    Stop! Our baby was in that bathwater!
    What are you talking about?

    The COMMUNITY SAID they didn't want a dirty baby! It's not OUR fault YOU GUYS as a community of thousands cannot come to a universal consensus!

    We're just doing what you said!!! Maybe you should take a break!
    (7)
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  9. #9
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Remember_The_Name View Post
    Just to remind everyone here - the 10 minute forced queue was deliberately installed by SE when Endwalker was released. As a safequard for new players to "not wait for a long period of time". Echo buff was supposed to compensate for the lack of players.

    And this was one of the worst F-ing change EVER!

    Explanations:
    For new player:
    • After 10 minutes, you get thrown into the DR with a 2-3 poor saps at best (because Bozja raids are kinda dead, amazing future-proofing right here, SE). And if someone will, understandably, nope-out - here goes ~20-50% of your DPS, lmao
    • The Echo buffs scaling gets extremely wonky when it comes to party less than 8 players.
    • Twice Comes Ruin makes obscene HP from Echo quite pointless. And dying causes damage penalty that, combined with general lack of proper essences, turns the raid into a two hour SLOG! Worst experience ever.

    For old player:
    • As a smart cookie, they all resorted to using Party Finder (again, good job with future-proofing, SE). But the 10 minute forced timer was taking its toll on a relatively quick 15-20 minute DR speedrun.

    In summary:
    With one simple change SE managed to ruin the DR both for old and new players. Hell, let them wait for longer amount of time but get a decent 8 player party or get dragged along with a passing-by Party Finder group.


    SE really needs to learn how to keep older content relevant (and it applies to Duty Roulette too, by the way). Bozja would not be half as bad if they were peoperly addressing its issues.

    And, for Endwalker, SE overcorrected everything and threw relic grind out of the game. Like they often do.
    Twice come ruin is an easily avoidable mechanic if you... you know... actually do mechanics.

    The only thing TBH I think they should do at this point is just nerf the HP values of the bosses inside. The duty is fairly soloable with proper buffs/actions. The only difficult part when at less than 4 people is the DPS check phase of the battle with the 4 bosses.
    (1)