Quote Originally Posted by Rxvenluvsducks View Post
Yeah, no. These endwalker relics just aren't it. Being a player who's played this game for almost 2 years and tried almost every relic grind, I must say the EW one has been the worst so far. Not only because of how lazy it feels but also because the final stage isn't satisfying to me at all. Firstly, where are the matte/alternative versions? ARR, SB, & SHB all had matte versions. HW had an alternative color version. What went wrong with EW? The 6.45 versions were so damn good in my opinion, and then we went onto the "Beep Boop Omega-Styled Extreme Vibed" final stage relic. I don't get what's the obsession of technological weapons as Relics. They're called 'Relics' for a reason. Grindy, Stages that aren't the same grind all the damn time and pretty unique ones. This just gives omega but at-home vibes. Honestly, I expected much more 'Fantasy' vibes, like the other damn relics. I can see why it's called a Tome Relic as a joke. They better not disappoint for DT, but yet again. This is Square Enix. Gotta listen to all the players and satisfy no one, don't we? Another thing I must question is Why aren't the damn AST cards, SCH & SMN pages, and the MCH box thing never changing. They don't fit the "Technology" vibes at all. I can understand that for a few other weapons but not these. They should've really saved these weapons for the new zone in DT, so that we can have armor that actually looks good with it. Make it make sense.

While I agree it's not fun and it's lazy, the real question is why did SE do this ?
They don't just do this to be intentionally lazy.
From ARR to EW the population has changed drastically.

I think what they're looking at is at least a few things:
  • Amount of jobs and the increasing amount of jobs

  • Ease of access

  • Ease of final relic completion

  • Understanding of target demographic


And the relics of the past did have problems:
  • ARR's relic was long, at the time expensive, had A LOT of steps and phases.

  • HW's relic was just as long if not longer, especially grindy, and required midcore full parties in some phases. The big draw was that they included the overworld in the grind.

  • SB Eureka, imo the best relic system yet, was an exploratory zone that required group work to complete the relic. While it was fun and a new feature, SE failed to rennovate and rework these zones leaving them now lifeless and as a result largely unable to complete the relic.

  • ShB Bozja is just an uninspired Eureka and the result was the same. A large majority of players will not return to its raids, including BA. Again, good ideas and features. But they fail to maintain and reuse. They waste so much resources.



And here we are, EW. The monkey paw:
  • We don't rely on anyone as the DF is always there and always populated and anyone can access it.

  • The currency is a single mode at all steps of the relic phases.

  • We don't have to spend money on anything, which let's be honest when we spend money on relic currency that is controlled by the player base it is often taken advantage of (supply and demand, inflation, etc).

  • We can easily gear most if not all of our classes at a leisurely pace.

  • In future expansions, we don't have to go through the hassle of deserted worlds like Eureka to get relics (this is the biggest thing keeping me from Eureka).


The biggest issue SE has had whenever it comes to all their great ideas like Eureka and Baldesion Annex is that THEY DO NOT REUSE THESE CONTENT. And since HW relic, they have never used the overworld as a source of relic content again. Hello, SE? It's your biggest content.

But, I get it. SE has deemed access and ease much greater in this instance considering the past and their habitat of letting good content depreciate.