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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I like the idea of a very 'grindable' relic, but I do see how leaping right to that step was a bit awkward and potentially underwhelming. Would love to see this smooth grind idea be continued, but maybe not instantly lol.

    Mentioned in similar thread, but why not again haha, I think beast tribes could be one option for smoothing grinds out later. For example Ixali tribe completes sections of the book for tokens, first page is cheap and gets more expensive per page of the same book. Purchase a sunwell structure from the slyph that is placed in their space and you can dunk a relic in it each day for light, or use a bottle purchased from their vendor to get a consumable potion that does something crazy like quadruple or quintuples the next light from content (for many tokens you can place one in your island).

    Tomes is quite convenient though. I'm not sad the idea exists, I quite like it, just that I can see how it makes their grind for players looking to engage with content essentially non-existent / subpar.
    (3)

  2. #2
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Bring back unique relic content! - I want something to work towards and to look forward to...Not something I can claim literally the day the latest patch goes live...Most FFXIV players seem to not realize how easy they have it, even when Atma and Light farming was fresh...In classic FFXI relic weapons would take well over a year to obtain a single stage.

    Nothing about any of FFXIV's relics are particularly hard and in comparison to other games not even that bad as far as grinds go...So to reduce a relic down to 1500 old tomes per stage with no other pre-requisites (apart from some cutscenes) is incredibly pitiful and reductive!

    I swear people these days want to be given everything on a silver platter without even trying to lift a single finger...Might as well ask the devs for a button to instantly make you max level, with gear at max ilvl and all tomes capped whilst you're at it because that is the exact same energy these people are giving!...and people wonder why player retention has been low this patch cycle?!...
    (15)
    Last edited by SoloWingMetatron; 01-23-2024 at 06:49 AM.

  3. #3
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SoloWingMetatron View Post
    Bring back unique relic content! - I want something to work towards and to look forward to...Not something I can claim literally the day the latest patch goes live...Most FFXIV players seem to not realize how easy they have it, even when Atma and Light farming was fresh...In classic FFXI relic weapons would take well over a year to obtain a single stage.

    Nothing about any of FFXIV's relics are particularly hard and in comparison to other games not even that bad as far as grinds go...So to reduce a relic down to 1500 old tomes per stage with no other pre-requisites (apart from some cutscenes) is incredibly pitiful and reductive!

    I swear people these days want to be given everything on a silver platter without even trying to lift a single finger...Might as well ask the devs for a button to instantly make you max level, with gear at max ilvl and all tomes capped whilst you're at it because that is the exact same energy these people are giving!...and people wonder why player retention has been low this patch cycle?!...
    That ffxi comparison made me think back to how hard legendaries were to get in the past in WoW. Where you'd have to do weekly clears of the current raid for most of the patches lifespan to finish one of them. One per raid group, not Player.


    Compared to that, while I wasn't interested in Eureka during SB that seemed much more doable and much easier to pace to your gaming time.

    And similar with ShB and bozja with the added bonus of some steps being basicly doable as part of your daily Roulettes over a long time if you didn't want or couldn't free Up time for long grind sessions.

    Where as EW relics are just free. You don't even need to run any content after the patch bc instead of adding relic mat Drops to whatever Roulette daily bonus. You just buy the mats with tomes. And there's nothing to it beyond handing those mats over.
    (1)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  4. #4
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Mao would like ask those whats complainings about Yoshi saying to take breaks and play other games, if thems understand just how hard it would be to supply content to keeps peoples busy playing game constantly? When 6.55 came out Mao started doings the new content and was finished in a day. To keeps Mao busy day after day with new content likes this, would require army of developers and BILLIONS of dollars. Mao nots want put such heavy and unrealistic burden on SE. Mao willings to take breaks and play other games from times to times. Now, Mao nots saying is no room for QoL additions and increasings the quality of the contents. Mao hopings those things will come. Mao just saying is nots possible to supply enough contents that peoples would be playings FFXIV nonstop.
    (3)
    Last edited by Eraden; 01-23-2024 at 07:28 AM.

  5. #5
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Eraden View Post
    Mao would like ask those whats complainings about Yoshi saying to take breaks and play other games, if thems understand just how hard it would be to supply content to keeps peoples busy playing game constantly? When 6.55 came out Mao started doings the new content and was finished in a day. To keeps Mao busy day after day with new content likes this, would require army of developers and BILLIONS of dollars. Mao nots want put such heavy and unrealistic burden on SE. Mao willings to take breaks and play other games from times to times. Now, Mao not saying is no room for QoL additions and increasings the quality of the contents. Mao hopings those things will come. Mao just saying is nots possible to supply enough contents that peoples would be playings FFXIV nonstop.
    Here's the thing that I don't understand about this argument...

    Let's say that in the past, FFXIV developed a reputation for having a major FOMO environment, where there was this feeling that a player was obligated to log in every day and grind daily in order to keep up with the game's increasing demand for better gear and higher stats, even on the casual level. In other words, if you took a break, your gear would fall so behind that when you returned, you'd need to spend a lot of time simply grinding and farming materials to update your gear enough to continue new story segments or participate in new content. Then, EW comes along and changes that so that players can now comfortably take breaks without putting themselves in a situation where grind will be a requirement to jump back into the game later. That is an environment in which this argument makes sense to me.

    But that is not the story of FFXIV. This game has always been an MMO that allowed you to play other games, take a break, or just casually log in to hang out with your friends without putting you in a situation in which getting back into the game later becomes a chore. And yet, at the same time, it offered unimportant, optional rewards that players who were up-to-date on the game's content could grind out if they wanted to, giving them something they could sink time into when they want to play the game.

    So what sounds like the better environment for the most amount of people, an MMO that does not pressure you to log in every day, but offers objectives you can grind out if you would like--objectives that do not gate players behind engaging with new content or progressing the story? Or an MMO that does not pressure you to log in every day, but also does not offer any sort of grind for players who like grind, and anyone who has gotten their account current must wait until the next update in order for them to have new content to play?
    (21)

  6. #6
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    Here's the thing that I don't understand about this argument...

    Let's say that in the past, FFXIV developed a reputation for having a major FOMO environment, where there was this feeling that a player was obligated to log in every day and grind daily in order to keep up with the game's increasing demand for better gear and higher stats, even on the casual level. In other words, if you took a break, your gear would fall so behind that when you returned, you'd need to spend a lot of time simply grinding and farming materials to update your gear enough to continue new story segments or participate in new content. Then, EW comes along and changes that so that players can now comfortably take breaks without putting themselves in a situation where grind will be a requirement to jump back into the game later. That is an environment in which this argument makes sense to me.

    But that is not the story of FFXIV. This game has always been an MMO that allowed you to play other games, take a break, or just casually log in to hang out with your friends without putting you in a situation in which getting back into the game later becomes a chore. And yet, at the same time, it offered unimportant, optional rewards that players who were up-to-date on the game's content could grind out if they wanted to, giving them something they could sink time into when they want to play the game.

    So what sounds like the better environment for the most amount of people, an MMO that does not pressure you to log in every day, but offers objectives you can grind out if you would like--objectives that do not gate players behind engaging with new content or progressing the story? Or an MMO that does not pressure you to log in every day, but also does not offer any sort of grind for players who like grind, and anyone who has gotten their account current must wait until the next update in order for them to have new content to play?
    Mao comments were nots directed at those whats want grinds. Mao comments were directed at those whats complainings about Yoshi saying to take breaks and play other games. As for grindings, Mao has no problem with thems as long as thems nots borings. As per Mao earlier comment, Mao wantings QUALITY content. Example of quality grindings would be Skyscale questline in GW2.
    (2)

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Eraden View Post
    Mao comments were nots directed at those whats want grinds. Mao comments were directed at those whats complainings about Yoshi saying to take breaks and play other games. As for grindings, Mao has no problem with thems as long as thems nots borings. As per Mao earlier comment, Mao wantings QUALITY content. Example of quality grindings would be Skyscale questline in GW2.
    But I think that is a part of the concern. Before EW, no one had an issue with him encouraging players to take breaks and to not force themselves to log in if they don't want to. Because back then, it was all about what you wanted to do. Do you want to play FFXIV? Awesome! If you have backlogged content to complete, then you can work on that. If you're caught up with the game's content, then there will be rewards you can grind for. And that's something some players want to have. But once that aspect was taken away from EW, well now "Play other games" feels more like "Stop playing this game." whether you want to or not. It feels like you're being forced out.

    It's a wonderful thing that FFXIV has always been designed to try and avoid FOMO, and to let players play the game at their leisure, but since it is a game dependent on getting people to log in, not providing those extra rewards to grind for becomes antithetical to financing the game. And for players who feel obligated to log in to keep their house, it can feel like they aren't getting their money's worth in their subscription fees because there isn't any new repeatable content for them to play. Which isn't to say that there's no content, because there is, but there's a difference between backlog content, and new goals to aim for.
    (15)

  8. #8
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,979
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Cleared all 19 in 6d6h24m since it was first implemented. Method? Semi-afking at major city aetheryte waiting for hunt train notifications while being tabbed out of the game to do something else whether that’s work or other entertainment. Sprinkled with daily roulettes & some random Orbonne, Ridorana, NieR Tower & Bunker queues to ruin the lives of 23 other players who wishes they get CT from roulette because apparently the 6.5 change has made them surprisingly enjoyable causality source… if I get a bad group.

    The weapon themselves aren’t my typically liked aesthetic. Instantly glamouring them. They couldn’t even differentiate the VFX color which.. idk. Each job usually have a general scheme that they go for. This one last step just use the same color for all 19 weapons. Are we up to the point we’re also homogenizing VFX? Lmao.
    (10)

  9. #9
    Player
    OliverQ's Avatar
    Join Date
    Aug 2023
    Posts
    198
    Character
    Olyvar Queen
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rxvenluvsducks View Post
    Yeah, no. These endwalker relics just aren't it. Being a player who's played this game for almost 2 years and tried almost every relic grind, I must say the EW one has been the worst so far. Not only because of how lazy it feels but also because the final stage isn't satisfying to me at all. Firstly, where are the matte/alternative versions? ARR, SB, & SHB all had matte versions. HW had an alternative color version. What went wrong with EW? The 6.45 versions were so damn good in my opinion, and then we went onto the "Beep Boop Omega-Styled Extreme Vibed" final stage relic. I don't get what's the obsession of technological weapons as Relics. They're called 'Relics' for a reason. Grindy, Stages that aren't the same grind all the damn time and pretty unique ones. This just gives omega but at-home vibes. Honestly, I expected much more 'Fantasy' vibes, like the other damn relics. I can see why it's called a Tome Relic as a joke. They better not disappoint for DT, but yet again. This is Square Enix. Gotta listen to all the players and satisfy no one, don't we? Another thing I must question is Why aren't the damn AST cards, SCH & SMN pages, and the MCH box thing never changing. They don't fit the "Technology" vibes at all. I can understand that for a few other weapons but not these. They should've really saved these weapons for the new zone in DT, so that we can have armor that actually looks good with it. Make it make sense.

    Not a fan of the final relic either - looks straight out of Solution 9. Sure if you prefer a high-tech, Allagan glam they work, but eww. As for the matte version, I'm guessing the final stage will get one since the 3rd stage has a matte option already.
    (3)

  10. #10
    Player
    Rxvenluvsducks's Avatar
    Join Date
    Jan 2024
    Location
    Ul'Dah
    Posts
    29
    Character
    Raven Rayala
    World
    Zalera
    Main Class
    Gunbreaker Lv 96
    Pretty sure this was the last stage for the relic, so no matte version. Also sure, solution 9 was kept in mind but couldn't they wait for the new dawn trail zone to come out and then give us these weapons that actually can have Armor to go with it, instead of players having to use the PVP glams or stuff to match the vibe of them? I don't want to be fighting in casual gear with these kind of weapons. Oh well.
    (0)

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