One phrase I notice a lot of people who make these style of “the game is fine what are people talking about threads” using is some variation of “there is plenty of content, there just isn’t plenty of content you personally want to do”

In the eyes of a paying customer in a live service game what is functionally the difference?

I’m a person who likes varied job design, decent grinds (something like the emblazoned is a good grind to me) and MMO style content, for me EW gave me nothing, I got boring homogenised job designs and 3 pieces of content with no replayability that died the day they launched

Now can you make the argument that if square is making said content to appeal to a particular faction of the playerbase that’s not me that they don’t have time to make what I want? Yes 100% you can make that argument and I’d even agree with you on it. However that doesn’t make my argument that EW gave me nothing wrong, it just means I wasn’t the target playerbase, which doesn’t preclude me from complaining that I didn’t get what I wanted in a game I pay for (I’m saying this in the least whiny “what about me” way, I just can’t think of a better way to phrase it)

Complaints on the forums centre 99% around either this phenomenon; that people are paying for content that they don’t particularly want; or around the even more simple idea that content that takes 4 months to come out shouldn’t be able to be finished in 4 hours. Nobody is arguing the game is actually dying, but people are arguing the game they want to play is dying, which is a totally different argument