Quote Originally Posted by Ath192 View Post
They can’t release HD faces and leave the body as is. The difference is too stark. This would be a major disappointment TBH.
More polygons on the rest of the body would increase the minimum PC requirements on the CPU side. So they should migrate the engine to Direct3D12 or Vulkan first. Direct3D11 creates a huge CPU overhead when it comes to process big polygon counts. But migrating old engines to Direct3D12/Vulkan is not very trivial.



Cheers