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  1. #111
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,535
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Anzaman View Post
    Is there source somewhere that says that FF14 models are CPU heavy?

    I just thought that GPU would mainly handle the rendering, with CPU simply telling what to draw.
    It is CPU- and memory performance heavy because it scales very well with the CPU performance. Only in UHD/4K the GPU will likely become the bottleneck. And the models are very CPU heavy. If you do not believe it then go into a bigger night club and see how fast your FPS will go down.


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  2. #112
    Player
    Anzaman's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    949
    Character
    Azi Kerilade
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Larirawiel View Post
    And the models are very CPU heavy. If you do not believe it then go into a bigger night club and see how fast your FPS will go down.
    Went from empty zone to middle of Limsa, and CPU utilization barely changed. And that's with 10 year old CPU.

    I'd imagine draw calls being heavier for CPU than the models themselves. I've feeling that we could increase the polygon count with proper fingers and toes, and I doubt you'd even notice the impact.
    Modern GPU's are so powerful that handling couple extra triangles won't really do much.
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  3. #113
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I’m pretty sure there’s plenty of headroom for more detailed models yeah. Case in point, my reshade wireframes show that a lot of newer outfits have significantly higher poly counts than stuff that came back in 2.x-3.x.

    Although this game scales particularly well with CPU performance, it’s not really problematic until you start slamming against the player character render limits in very specific situations like a peak Bozja entrance or busy world boss fates.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #114
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    I’m pretty sure there’s plenty of headroom for more detailed models yeah. Case in point, my reshade wireframes show that a lot of newer outfits have significantly higher poly counts than stuff that came back in 2.x-3.x.

    Although this game scales particularly well with CPU performance, it’s not really problematic until you start slamming against the player character render limits in very specific situations like a peak Bozja entrance or busy world boss fates.
    There absolutely is. This game was redesigned 11 years ago to run on average computers from that time. Again, over a decade ago now. To think we can't up the graphics due to people's systems is not accurate. They just have to put in the work. And I'll be praying they do until they disappoint me.
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  5. #115
    Player
    boopadoop's Avatar
    Join Date
    May 2015
    Posts
    182
    Character
    Daisy Day
    World
    Marilith
    Main Class
    Archer Lv 71
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  6. #116
    Player
    PEANUT's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Dawn Nova'nuru
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Tsiron View Post
    One thing I haven't seen brought up is whether they'll update tails at all? There's no gear issues to worry about (aside from one or two cases) so you'd think they would, but the fact they haven't mentioned it makes me think otherwise...
    I would assume the tail hair will get updated texture wise, but I do hope they increase volume since they are adding in new hair texture's as they have shown on the famous Llama mount.

    I would hope in the future when they drop support for PS4 that they updated physics at least a little bit, such as tail physics, hair, cloth, etc. I really want ray-tracing options for computers that can handle it, heck even Cyberpunk has path-tracing options and PS5 has hardware based ray-tracing support (even though it's not great).
    (1)

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