If male Hrothgar are any indication, the nails will just be part of their starting gear's gloves and shoes
If male Hrothgar are any indication, the nails will just be part of their starting gear's gloves and shoes
Glamour without restrictions* is long overdue!
If you think so too, help keep the thread going!
https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets
Sadly, it would seem they have been focusing on the faces only, from the neck down the polygons seem to be exactly the same, even the hair, though it's using better textures.
I really hope this is just the first part of the graphics update and they will fix the hideous bodies for all characters, just look at the elbows, the thighs, the knees and the feet, they look incredibly bad, it's easier too see when the character is sitting or sleeping.
It would be really shabby to have beautiful faces and PS3-era bodies.
Maybe the preview only had the new head models loaded but yeah, it's especially noticeable on the shoulders where you still have the same blocky models. I looked at the nicely rounded chins and then shuddered a bit when I saw those next to the shoulders with edges sticking out.Sadly, it would seem they have been focusing on the faces only, from the neck down the polygons seem to be exactly the same, even the hair, though it's using better textures.
I really hope this is just the first part of the graphics update and they will fix the hideous bodies for all characters, just look at the elbows, the thighs, the knees and the feet, they look incredibly bad, it's easier too see when the character is sitting or sleeping.
It would be really shabby to have beautiful faces and PS3-era bodies.
I really hope this isn't the case. Perhaps since the Female hrothgar had to be designed from the ground up it included those features and they haven't gotten to the bodies of the other races yet? This is probably copium but I feel like it really does make sense to add this to the aesthetician.
Making it part of the gear is just a really bad solution because it has to inevitably be integrated into a dye channel that also changes other materials colors.
If SE ran an inquiry into how many characters are using the false nails/other nail gear as a glamour item equipped I bet they would find a ton of players use them. As such, I know this wouldn't be a niche feature only some players would use. This would be dev time well spent imo.
I completely agree. I saw some improvement that was undeniable in the feet of the female hrothgar I posted, as no other race has toenails (that are clearly recognizable anyways) but I do think they could do more. If the bodies don't get good improvements it will be a major bummer imo.Sadly, it would seem they have been focusing on the faces only, from the neck down the polygons seem to be exactly the same, even the hair, though it's using better textures.
I really hope this is just the first part of the graphics update and they will fix the hideous bodies for all characters, just look at the elbows, the thighs, the knees and the feet, they look incredibly bad, it's easier too see when the character is sitting or sleeping.
It would be really shabby to have beautiful faces and PS3-era bodies.
Everything below the head is currently linked specifically to gear (compare ARR gear hands to EW gear hands), unfortunately. As much as I'd love nail options (removing my boy's claws if I want him to have fingerless gloves sucks), I don't think it's going to happen with this update.
Can anyone please provide an update on this? Do we yet know if hands and feet will feature more polygons? I remember them showing off cool tech for the faces/heads for the graphical update where they are all the same exact polygon count to add detail but maintain performance but WHAT ABOUT HANDS AND FEET?!? YOSHI Y U NO ANSWER?!?????
since they said the update is happening over several steps and since they focused very heavily on faces til now i assume the focus in the other steps lies elsewhere. at least i hope so.
The steps being applying updates to the content of previous expansions. The reason they're focusing on faces is because the overworld stuff that WILL change retroactively from the start was shown on the very first fanfest, and any new zones automatically showcase new zone quality, so they're just showing off what is probably most relevant to vast majority of players - faces. They aren't gonna be going down the body from face to feet updating it piece by piece over time.
Common sense says no, at least not for now.Can anyone please provide an update on this? Do we yet know if hands and feet will feature more polygons? I remember them showing off cool tech for the faces/heads for the graphical update where they are all the same exact polygon count to add detail but maintain performance but WHAT ABOUT HANDS AND FEET?!? YOSHI Y U NO ANSWER?!?????
Maybe once automated AI upscaling of models becomes less nightmare fuel inducing we might see something, but given the GTA3 remasters, that's probably a way off yet.
The question is if we will see a new foot and hand mesh going forward with new gear, as my reshade experiments showed a few pages back, new foot gear defo seems to be higher poly as a whole than older items, more so than the foot mesh itself warrants for sure.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
i worried about my characters arms, they have like 3 pixels between the 2 of them, they already look bad but if they dont get updated along with the faces i wont be able to ever go sleeveless again
(male mid-lander with muscle slider cranked)
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