
Ugh, that's upsetting if they don't, truly... How many cutscenes in the entire game involve a character pointing or pointing directly at someone and the hand/finger is right in the camera and it just looks like N64 Shrek sausage, ugh! It just takes you out of the scene!Common sense says no, at least not for now.
Maybe once automated AI upscaling of models becomes less nightmare fuel inducing we might see something, but given the GTA3 remasters, that's probably a way off yet.
The question is if we will see a new foot and hand mesh going forward with new gear, as my reshade experiments showed a few pages back, new foot gear defo seems to be higher poly as a whole than older items, more so than the foot mesh itself warrants for sure.



The current screenshots with the improved faces do not show any increased polygon count on the body. So no, i would not expect, that SQEX will improve it in DT. If they fix the broken normal maps then it still could look better.Can anyone please provide an update on this? Do we yet know if hands and feet will feature more polygons? I remember them showing off cool tech for the faces/heads for the graphical update where they are all the same exact polygon count to add detail but maintain performance but WHAT ABOUT HANDS AND FEET?!? YOSHI Y U NO ANSWER?!?????
Cheers



They can’t release HD faces and leave the body as is. The difference is too stark. This would be a major disappointment TBH.



More polygons on the rest of the body would increase the minimum PC requirements on the CPU side. So they should migrate the engine to Direct3D12 or Vulkan first. Direct3D11 creates a huge CPU overhead when it comes to process big polygon counts. But migrating old engines to Direct3D12/Vulkan is not very trivial.
Cheers




Character composition chokes performance in this game to a pretty extreme degree already. That thread will nuke performance into the floor in crowds long before any geometry overheads do.
Fun trivia, I upgraded from a Ryzen 3800X to a 5800X whilst Bojza was at it's height of popularity, alongside a 3080 my performance in the crowd outside the zone in more than doubled from sub 30 to just over 60 fps. Anywhere else I'm hitting the 100fps cap for my monitor with either cpu.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
since they said the update is happening over several steps and since they focused very heavily on faces til now i assume the focus in the other steps lies elsewhere. at least i hope so.
The steps being applying updates to the content of previous expansions. The reason they're focusing on faces is because the overworld stuff that WILL change retroactively from the start was shown on the very first fanfest, and any new zones automatically showcase new zone quality, so they're just showing off what is probably most relevant to vast majority of players - faces. They aren't gonna be going down the body from face to feet updating it piece by piece over time.
i worried about my characters arms, they have like 3 pixels between the 2 of them, they already look bad but if they dont get updated along with the faces i wont be able to ever go sleeveless again
(male mid-lander with muscle slider cranked)


agreed! I sincerely hope the hands are sized down & smoothed a bit & our character models are actually allowed to have wrists ; -; and normal feet with toes, doesnt have to be fully separated- just not the n64 looking bit



For sure. My only hopes is that the devs see that there is definitely an interest on behalf of the community in polishing up our limbs and not just our faces. Sure there may be complications on how the character models work but surely there must be solutions as well. What’s important is that they know this is something we as players want because it doesn’t make sense to fix everything else and leave this untouched.
I would say 80% of my glams have the false nails items as gloves and I would definitely like to use more sandals in the game if the feet didn’t look awful.
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