Quote Originally Posted by NekoMataMata View Post
I think the alliance raid is a bit of a different situation from what the OP was getting at I believe. I mean it is a problem. Myths of the Realm is a bit of an underwhelming alliance raid difficulty wise, and it completely lacks any mechanics that really makes the raid require the 3 piece alliance network.
Myths I think is a good example of what the OP is talking about

In myths there is functionally no role divide, just as there is no party divide, you are basically just 24 DPS wailing on the boss with almost no interaction of anything, even healing is barely there, byregot does 1 (ONE) raidwide in his first 5 minutes, rhalger does 1 (ONE) in his first 8 minutes, the healers are just boring casters and the tanks (the only ones that get targeted by any semblance of a role mechanic) can just face tank the ticklebusters and keep wailing on the boss as boring melees

Sub that random SCH out for another BLM and nothing would change, sub one of the tank out for a NIN and all you need is a light shield to keep them alive through the ticklebusters, everything is beige because nothing matters)