Page 2 of 13 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 129
  1. #11
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    697
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Some of that created silence and indifference is the fact it's that it's a MMO turned into a single player game. It makes the game feel kind of hallow and empty.

    You can achieve everything in the game without interacting with others and most of the time, it's more beneficial/time conserving to do so.

    There's a lack of social based duties where you need to communicate. No reason to engage in conversation in dungeons or discuss anything. Crystal Conflict has restricted chat. Followships are a wasted feature, Linkshells are a dying concept that really needs more member slots expanded. Free Companies have no value, so everyone just makes their own solo FC for a house. There is virtually no reason to engage with one another outside statics and even that, you disband afterwards and rarely talk again. It's kind of depressing how this game is meant to be a social game but the only way to really do so is to randomly /tell your local Limsa Afker and hope they dont ignore you for either being creepy or a character they dislike looking at. I don't necessarily fault the game 100% for this though, Discord is a huge reason why things are like this with their pingable bots and notifications.
    (16)
    99.99% chance probably a Titanman alt

  2. #12
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,667
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Such as having to deal with mirror duplicates that you have to hit manually (cant aoe) before they overwhelm you or have a player get debuffed with ice that drops on the floor slowing them down and dealong major damage if they dont keep moving or a player randomly gets stunned and you have to break them out.
    Tbh we do have mechanics like that with bosses, just not usually with trash. Most of their implementation of mechanics with trash was just an inconvenience and didn't work well with the combo system and strict rotations that we have.
    (0)

  3. #13
    Player
    IvoryBadge's Avatar
    Join Date
    Jul 2022
    Posts
    57
    Character
    Gaeten Veilins
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I agree that your ability to shine is less. I do not agree that it "doesn't exist now". It's pretty fun to solo a boss on a tank. I've done it several times recently.
    You can easily solo bosses that you don’t feel good about it anymore, that aspect lost its charm when dungeons became insanely easy and formulaic and Tanks got too much self heal. Nowadays even if you can solo bosses the party expect you to wipe just for times sake.

    One time i soloed a lvl80 dungeon final boss all the way from 52% after wiping 4 times as DRK, not WAR, PLD or GNB. It didn’t feel good because the party kept talking about how I’m wasting time and what stuff they could be doing right now. It felt awful. Dungeons are just aesthetics now.


    As SchwarzwaelderTorte said. It hits harder with Alliance Raids, they’re crazy braindead that i did the 3rd EW alliance raid once on release and just forgot about it. The rewards are there but its just isn’t fun to do, your role doesn’t matter, Tankbusters are a joke, no mechanics for you to help the alliance, you’re just another DPS that makes the boss die faster like the other 23 players. And the fun ones (Ivalice, Dun Scaith and 3rd Nier) rarely pop on roulette that sometimes i queue for them Manually just to have a bit of fun.
    (11)

  4. #14
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,699
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Nier had problems with justifying its existence within the worlds lore but damn did they get the concept of an “alliance raid” absolutely perfect compared to the beige nothingness that is myths. Myths makes itself even worse in that the raids from most to least interesting is inverse to their release order so the most interesting raid gets absolutely murdered by ILVL creep while the most boring is relatively untouched (which is funny considering it’s still a joke)

    I just really don’t understand the aversion to dying in a game that has no penalties to dying, I actively like getting clusterfuck alliance raids at least it’s something different, I cannot think of a single mechanic in thelia that might spiral into a clusterfuck, thaliak takes 20 minutes to cast anything, llymlaen literally never targets anyone with anything and failing a mechanic at worst blows you into the water which just gives a mild DOT (meanwhile nier just straight up blows you off the map or into red girls infamous death walls), oschon couldn’t kill anyone if he tried and eulogia is basically llymlaen 2.0
    (21)

  5. #15
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    "The game needs to be harder for people like ME" is what you're really saying. And no, normal content doesn't need to be harder for people like you.
    (6)

  6. #16
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,699
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Boblawblah View Post
    "The game needs to be harder for people like ME" is what you're really saying. And no, normal content doesn't need to be harder for people like you.
    So why does the normal content have to be easier for people like you


    This game gets easier and easier then people who started last year act like it’s always been this easy and any attempt to return even a semblance of the old “challenge” (I say challenge very loosely) is just a plot by toxic tryhards
    (24)

  7. #17
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    A big part of this issue is the fact that the playerbase is incredibly casual.

    Tanks and healers have insane kits when it comes to casual content. I don't need all the tools I have on any of my healers, but I do often use them anyways because a lot of the casual playerbase requires it. Same for tanks.

    It's actually a bit ironic when you think about it. All 3 tiers of EW savage have an insane number of body checks, but in casual I could solo every current end game dungeon on any tank or even a healer really.

    There'd probably be lots of complaints if people had to get good in casual play though.
    (2)

  8. #18
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,699
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Still are we really asking people to “get good” when we ask for a raid that is made up of 3 seperate parties to actually have to attempt to acknowledge that said raid is made up of 3 seperate parties or that if you mess up 4 mechanics in a row you should die for it

    Like yes most of the playerbase is casual but how much of the playerbase is kind of casual that actively wants mechanics to basically be visual clutter they can be ignored and what how much is the kind of casual that plays the game for fun but still gets a thrill out of doing the mechanics correctly
    (19)
    Last edited by Supersnow845; 01-13-2024 at 11:43 PM.

  9. #19
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Supersnow845 View Post
    So why does the normal content have to be easier for people like you


    This game gets easier and easier then people who started last year act like it’s always been this easy and any attempt to return even a semblance of the old “challenge” (I say challenge very loosely) is just a plot by toxic tryhards
    Im gonna be honest, I believe difficulty diminishes over time. And Im not necessarily talking about dungeons but I mean the games combat and jobs as a whole is a cake walk.

    Because even in older pieces of content like the raids and trials, once you know the mechanics then the difficulty gets thrown right out the window. And in an MMO's case the difficulty relies on other players how well they know the mech as to not screw it up for the rest of the team that do know it.

    Basically what Im getting at is that, the only way they can make dungeons feel harder is to arbitrarily make them more annoying to do.
    (2)

  10. #20
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,699
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Im gonna be honest, I believe difficulty diminishes over time. And Im not necessarily talking about dungeons but I mean the games combat and jobs as a whole is a cake walk.

    Because even in older pieces of content like the raids and trials, once you know the mechanics then the difficulty gets thrown right out the window. And in an MMO's case the difficulty relies on other players how well they know the mech as to not screw it up for the rest of the team that do know it.

    Basically what Im getting at is that, the only way they can make dungeons feel harder is to arbitrarily make them more annoying to do.
    I agree there is a level of inherent difficulty reduction that comes from both knowing the content and being an experienced player but that isn’t really what I mean

    Take the age old comparison of aurum vale to modern dungeons, no matter how much you specifically know the mechanics and how much you have played the game aurum veil is still harder than any dungeon released since about SB

    Same as drawing back to my comparison with myths and nier, I know every mechanic of all 24 fights and nier is still infinitely harder (not hard just harder), inherent game and mechanical knowledge doesn’t make red girl easier than oschon, there is a clear drive in especially EW content (but also a lot of ShB content nier was actually kinda the exception here) to make the content almost unfailable, like what is the actual downside to if you get blown back by wind rose into the water you die instantly, why do you functionally have to try to die in modern casual content to actually be able to die
    (17)

Page 2 of 13 FirstFirst 1 2 3 4 12 ... LastLast