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  1. #1
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Supersnow845 View Post
    So why does the normal content have to be easier for people like you


    This game gets easier and easier then people who started last year act like it’s always been this easy and any attempt to return even a semblance of the old “challenge” (I say challenge very loosely) is just a plot by toxic tryhards
    Im gonna be honest, I believe difficulty diminishes over time. And Im not necessarily talking about dungeons but I mean the games combat and jobs as a whole is a cake walk.

    Because even in older pieces of content like the raids and trials, once you know the mechanics then the difficulty gets thrown right out the window. And in an MMO's case the difficulty relies on other players how well they know the mech as to not screw it up for the rest of the team that do know it.

    Basically what Im getting at is that, the only way they can make dungeons feel harder is to arbitrarily make them more annoying to do.
    (2)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,714
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Im gonna be honest, I believe difficulty diminishes over time. And Im not necessarily talking about dungeons but I mean the games combat and jobs as a whole is a cake walk.

    Because even in older pieces of content like the raids and trials, once you know the mechanics then the difficulty gets thrown right out the window. And in an MMO's case the difficulty relies on other players how well they know the mech as to not screw it up for the rest of the team that do know it.

    Basically what Im getting at is that, the only way they can make dungeons feel harder is to arbitrarily make them more annoying to do.
    I agree there is a level of inherent difficulty reduction that comes from both knowing the content and being an experienced player but that isn’t really what I mean

    Take the age old comparison of aurum vale to modern dungeons, no matter how much you specifically know the mechanics and how much you have played the game aurum veil is still harder than any dungeon released since about SB

    Same as drawing back to my comparison with myths and nier, I know every mechanic of all 24 fights and nier is still infinitely harder (not hard just harder), inherent game and mechanical knowledge doesn’t make red girl easier than oschon, there is a clear drive in especially EW content (but also a lot of ShB content nier was actually kinda the exception here) to make the content almost unfailable, like what is the actual downside to if you get blown back by wind rose into the water you die instantly, why do you functionally have to try to die in modern casual content to actually be able to die
    (17)