
Originally Posted by
Supersnow845
Nier had problems with justifying its existence within the worlds lore but damn did they get the concept of an “alliance raid” absolutely perfect compared to the beige nothingness that is myths. Myths makes itself even worse in that the raids from most to least interesting is inverse to their release order so the most interesting raid gets absolutely murdered by ILVL creep while the most boring is relatively untouched (which is funny considering it’s still a joke)
I just really don’t understand the aversion to dying in a game that has no penalties to dying, I actively like getting clusterfuck alliance raids at least it’s something different, I cannot think of a single mechanic in thelia that might spiral into a clusterfuck, thaliak takes 20 minutes to cast anything, llymlaen literally never targets anyone with anything and failing a mechanic at worst blows you into the water which just gives a mild DOT (meanwhile nier just straight up blows you off the map or into red girls infamous death walls), oschon couldn’t kill anyone if he tried and eulogia is basically llymlaen 2.0
Just in case gonna spoiler, but it's about the Myth's last boss.
It's astounding, when I think that the end boss has only 1 new mechanic (second form, fist mechanic). Everything else is just a copy/paste of the twelve. It's a great reference to each boss, but damn hell it's such a trivial fight.
I really miss battles, that needed coordination. You'd usually stop before the boss and give a hint for an upcoming mechanic to new players. Now, all that's left "just dodge and you're gg". I cant speak for savages or ultimates, but normal content like dungeons, few extremes, 8-raids and 24-raids suffer from this basic concept a lot.