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  1. #1
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    unfortunately your all forgetting one key aspect. for rdm to become a job it has to be based off a class.
    that class will be fencer. The way you want is never going to happen in this game. Fencer will be melee with
    some CC skills and Rdm will just enhance that.

    I myself can live without the elemental magic as long a fencer/rdm can be effective at melee and seriously limit
    mobs abilty to function i'm happy.
    (2)

  2. #2
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Haibel View Post
    unfortunately your all forgetting one key aspect. for rdm to become a job it has to be based off a class.
    that class will be fencer. The way you want is never going to happen in this game. Fencer will be melee with
    some CC skills and Rdm will just enhance that.

    I myself can live without the elemental magic as long a fencer/rdm can be effective at melee and seriously limit
    mobs abilty to function i'm happy.
    I don't understand how fencer makes it so there can be no casting options, especially with the current armory system.

    As i see it the fencer class will give the melee where the job will pry give haste, regen, en-spells, and other RDM staples. To add on top of that all they need to do is adjust the base stats for cross class spells to make a customize your own RDM type set up.

    RDM could either be the best thing to happen to FFXIV or the worse abomination, imo of course.
    (2)
    Last edited by Bled; 04-14-2012 at 11:05 AM.


    http://youtu.be/CFRfL0fmAOU

  3. #3
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Bled View Post
    I don't understand how fencer makes it so there can be no casting options, especially with the current armory system.

    As i see it the fencer class will give the melee where the job will pry give haste, regen, en-spells, and other RDM staples. To add on top of that all they need to do is adjust the base stats for cross class spells to make a customize your own RDM type set up.

    RDM could either be the best thing to happen to FFXIV or the worse abomination, imo of course.
    I never said rdm wouldn't be a melee caster. it will be. I'm just saying a lot of people are not taken in to
    account that it's a classic job that people assume it will be added as a class. It's not going to be added
    as a class. there is no doubt that rdm with be added and it will be added as fencer will be it's class it's born
    from.

    the spells and abiltys that people are coming up with are unrealistic to the format this game has taken. SE is
    not going to your overhaul the whole battle system again to come up with this style of RDM. I just don't want to
    see all the QQ over having a RDM people didn't expect.

    You get 15 class abilities 5 job and 5 cross class. I like the idea of bring back some of the removed thm spells

    no order implied. Fencer

    1 dia
    2 bio
    3 banish (As a WS with an HP requirement, combos with Dia , combo Effect steals HP based on dmg)
    4 scrouge (As a WS with an MP Requirement, Combos with Bio, Combo Effect steals MP based on dmg)
    5 Sacrifice
    6 Paralyze
    7 Silence
    8 Slow
    9 Sacrament (makes next enfeebling effect Aoe)
    10 quick strike (basic ws)
    11 quick reflex (parries next attack)
    12 wasp sting ( piercing strike after parry, induces poison)
    13 Dual Slash (two-fold ws, combo quick strike, Condition from the side. effect gravity. )
    14 Stab (ws Combo Quick strike, Condition from the side.)
    15 Upswing Stab (WS Combo Stab From the rear, effect imperial)

    RDM:

    Enchantment: Imbed your blade with Magical enchantment, Astral dmg by day, Umberal by night.
    Warlocks ward. Aoe ability, Protect your party from enfeebling effects
    Dispel (Removes Mob Enhancement)
    Hexa Blade (Ws Five-fold attack, Combo Dual Slash, Lowers defense to Enfeebling Magic )
    Barrier: Renders all party members in AOE Immune to all Magical attacks. 15 minute ability
    (0)

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