Quote Originally Posted by Aravell View Post
As a former min-maxer, I quit min-maxing after ShB, EW just made everything worse. What's the point of trying so hard to optimise when the guy spamming Dragon Kick isn't far behind you? Why try so hard to align everything when the other guy can do just as well with Yukikaze spam? No one who enjoys min-maxing wants low skill ceilings and easy jobs with automatically aligning buffs. Most of the fun of min-maxing comes from playing around the content using your experience and skill on the job, it's not fun when the job basically plays itself and alignment is never an issue because everyone delays buffs together if the fight requires it.

I said before in a different thread, but I'm fairly sure that these changes only benefit the people who want to min-max but aren't good enough or don't want to try as hard. People who want all the rewards without putting in as much effort, they like simplified rotations, they like having all their buffs align without thought.
I guess we may need a new term for it because I understand where you're coming from in terms of people who genuinely have a passion for optimizing when presented with a set of challenges or options. Imo that is not the same as the commonly used phrase now, at least for me, as I moreso think about people whose feedback gave us things like the two minute meta in the first place, because it's theoretically ideal for maximum output. It refers to people who crave balance because x job wasn't preferred for raiding 7 years ago. Lots of feedback aimed at "balance" and equalization have, imo, led us to this place we are now in terms of encounter and Job design, where devs are quite allergic to creativity or risk.