Quote Originally Posted by Aravell View Post
As a former min-maxer, I quit min-maxing after ShB, EW just made everything worse. What's the point of trying so hard to optimise when the guy spamming Dragon Kick isn't far behind you? Why try so hard to align everything when the other guy can do just as well with Yukikaze spam? No one who enjoys min-maxing wants low skill ceilings and easy jobs with automatically aligning buffs. Most of the fun of min-maxing comes from playing around the content using your experience and skill on the job, it's not fun when the job basically plays itself and alignment is never an issue because everyone delays buffs together if the fight requires it.

I said before in a different thread, but I'm fairly sure that these changes only benefit the people who want to min-max but aren't good enough or don't want to try as hard. People who want all the rewards without putting in as much effort, they like simplified rotations, they like having all their buffs align without thought.
Personally I'm fine with "meme" rotations being viable. Maybe there's a more involved discussion that could be had about the actual balance of those builds and try and set what the ideal performance of those alternate rotations looks like, but honestly, FFXIV could really benefit from more variety in rotations that a single job can perform, and I'd toss that suggestion into the ring for more justification to restore complexity to many jobs. I'd much rather one job have multiple routes rather than each job being one specific route with no flexibility for anything else. If one job has a more challenging rotation, but there's an easier 'shortcut' rotation within that job's arsenal that's also viable for players who aren't interested in job complexity, then we could theoretically have a healthy environment for both parties. No more playing tug of war with the baby, we could actually share custody in a healthy way.