Quote Originally Posted by ty_taurus View Post
Personally I'm fine with "meme" rotations being viable. Maybe there's a more involved discussion that could be had about the actual balance of those builds and try and set what the ideal performance of those alternate rotations looks like, but honestly, FFXIV could really benefit from more variety in rotations that a single job can perform, and I'd toss that suggestion into the ring for more justification to restore complexity to many jobs. I'd much rather one job have multiple routes rather than each job being one specific route with no flexibility for anything else. If one job has a more challenging rotation, but there's an easier 'shortcut' rotation within that job's arsenal that's also viable for players who aren't interested in job complexity, then we could theoretically have a healthy environment for both parties. No more playing tug of war with the baby, we could actually share custody in a healthy way.
Viable, sure. But stuff like the Dragon Kick spam rotation, Yukikaze rotation and Infinite Paradox rotation shouldn't be able to compete with playing optimally. I'm not opposed to these ways of playing existing, but I am opposed to them being as good as people who optimise their job to the highest level. Having meme rotations performing just as well as proper spreadsheet rotations just makes min-maxing pointless.