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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,059
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Honestly speaking, if the dev team's idea of complex content is 'do the dance this exact way and not a bit different or you all die', I think most people would agree that they should stop trying to shift all the complexity into the encounters.
    (9)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,322
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aravell View Post
    Honestly speaking, if the dev team's idea of complex content is 'do the dance this exact way and not a bit different or you all die', I think most people would agree that they should stop trying to shift all the complexity into the encounters.
    That very much feels like what they've been doing since at least the end of Shadowbringers.
    I remember in E6S people just ignored Ifrit's football mechanic because it was easier and led to better party DPS to just sit north, stand in the explosion, take a vuln stack and ignore the entire mechanic instead of running around like headless chicken trying to find the safespot. And especially on tanks that fight was more about how many mechanics you could comfortably stand in to keep uptime than anything else because of how much forced and otherwise unavoidable downtime the fight had.

    Come next raid tier and suddenly all vuln stacks were replaced by damage down so you had to do the mechanic exactly as the devs wanted, which players then cincumvented in E10S by stacking so much mitigation and shielding that it dealt 0 damage and therefore applied no damage down.

    Now they went even a step further, either everyone does the mechanic exactly like they want or you wipe on the body check right afterwards.
    (15)
    Last edited by Absurdity; 01-05-2024 at 07:44 PM.