Honestly speaking, if the dev team's idea of complex content is 'do the dance this exact way and not a bit different or you all die', I think most people would agree that they should stop trying to shift all the complexity into the encounters.



Honestly speaking, if the dev team's idea of complex content is 'do the dance this exact way and not a bit different or you all die', I think most people would agree that they should stop trying to shift all the complexity into the encounters.
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