Somehow I ended up giving feedback for the healer issue in another thread but it was more about the all or nothing approach they are doing with savage that is making it a headache for healers. Basically, the damage is just too high and turning every step into a binary win or loss ordeal, so that people are getting road blocked on learning fights. There is such a thing as making something hard but still achievable, and current savage feels like it is failing that. The entire reason healing is both boring and stressful is that healers can heal a LOT of damage and at the same time be completely useless at healing anything. What is the point of being able to recover someones HP to full if they are just going to flat out die if they fail to mit? What is really going on is that they made a step in a fight where the tank has to mit, he takes the hit and nearly dies, and because of that the healer has to have enough power to fully refill his HP gauge. So you're healing is strong only because it has to be to fulfill this completely binary and inorganic point in a fighting scenario.
It is much better in terms of design and learning if people can screw up but survive a mechanic, with the culmination of failures in a sequence resulting in the groups death, then flat out killing everyone and people being forced to watch a video to figure out what they did wrong. For that kind of thing they do not need to have things hit for tons of damage, they could also have things hit for a reasonable amount but make healing weaker. So that way even if someone isn't at the same point as the rest of the group, the rest of the group isn't being held up by a single mechanic. It's just crappy design to have content for random groups of people where the lowest rung holds everyone back, and this is coming from someone who has been doing savage now since the middle of shadowbringers. Healers will be a lot less boring if they actually have to do things besides being a mega-potion on legs that sometimes throws a shield up. They got to be more dps focused and handling mitigation / shields just like the tanks are.