When you put it that way it starts to sound more and more that they are making systems and hoping they work rather than making sure they are good and functional. A scary thought.I just know that over all the way they are handling content this expansion is problematic from multiple angles. Someone can't claim that savage is hard when it is about having to watch a video and perform perfectly, while often having players grow bored because the discrepancy in progress walls or prevents learning from others. To learn people have to survive their mistakes and that is just a fundamental of life, in-game or not. In that respect the gear grinding of world of warcraft was at least more honest, as it walled people by gear score on how far they could progress rather than walling people via the unknown and/or the unknowable.


Technically, they don't know if what they are doing is what people want or if it benefits the most players. The only way they know they are doing something right or wrong is if the people who play the game give feedback on the subject, otherwise they will make the same mistakes over and over again. The only reason Savage is playable at all is because there are people whose job is to cover FFXIV content. Whether they are doing it as a side gig or it's a primary full time deal, normal people can't blind prog a savage fight and believe me I've seen this first hand. Those guys who do the fight diagrams and run this stuff day 1 are spending more time than anyone can even begin to imagine on these fights, and when they say that they see patterns and that makes it easier for them to do these fights, that is because they have sat down, spent hours taking apart the darn things for years, and are able to reassemble the steps needed to complete the puzzle.
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