Quote Originally Posted by Solakor View Post
Criterion dungeons are SE trying to fix what they broke in the first place, which are the normal dungeons.
They made the normal experience so bad that now they have to try and compensate with these arbitrary systems and are making them half baked.
It's funny and sad.
I don't think that was what they were trying at all. What they were doing is trying to make content that required less testing that could fill the same role for post game grind content so that they can keep the lights on for the server. Unfortunately, savage and hard mode content are cheap to make compared to entire zones with unique encounters, hence why instead of building Eureka, they built island sanctuary and criterion. Island Sanctuary is completely non-combat based and forms the "adventure" kind of content, while the variant dungeons are the combat end and criterion + criterion savage are the current challenge mode content similar to how Bozja had the special fates that you could 1v1 a guy.

The problem they got right now is that people would rather just stop playing than complete the hardmode content they released and this isn't just applying to Criterion Savage. Standard Savage has no life left in it at all. People who are still trying to clear are basically zombies that are doing it because we have social obligations and sunk cost fallacy. The sooner it gets done the sooner it can be dropped and I'm pretty sure a lot of people can back me up on that one. It's discouraging to even say that, considering how much effort people put in to clearing it, but that's why I've been beating that horse for ages that they need to at least put in some kind of echo at this point because there isn't going to be anyone left.