Quote Originally Posted by VerdeLuck View Post
It still has a tank though, there are 2 other tanks in the instance. It just doesn't make 1 alliance absolutely miserable because the other players won't wait for them to get a fill or because they have a bad tank.
Seriously you're doing some weird mental gymnastics and attributing a lot to my post that's definitely not in it.
The alliance raid, consisting of 3 full parties in order to be able to run should have mechanics for 3 full parties. That includes mechanics for 3 tanks. Not 1 tank and 2 AFKers or potential DCs. You are proposing terrible design because it isn't centered on making the game engaging for players but instead safe in case an occasional technical difficulty is encountered.