Quote Originally Posted by Arzalis View Post
Shadowbringers is when the quality on a lot of small-detail type stuff dropped massively.
Such as? If you mean jobs, that was intentional to make them easier to play as a new, casual or returning player - which constitute the majority of people who play the game tbh.

Also when they started doing a single dungeon per patch instead of giving us any non-MSQ dungeons.
That actually began in Stormblood, where they gave us a single dungeon in some patches and two dungeons in other patches. It wasn't particularly to cut resources but rather to reinvest the resources into something else, because we were getting close to 100 dungeons and that's a lot.

The whole point of doing 3 dungeons per patch in ARR was because we hardly had any dungeons then and they desperately needed to make the variety of content on par with a more established MMORPG like WoW. By having nearly 100 dungeons that goal was achieved so it was time to move the resources elsewhere.