Monk:

Chakra desperately needs to gain overhead between it being usable and it being capped and/or it should be changed so it no longer builds by RNG. The current design basically just causes Monk to lose Chakra if you happen to crit when capped and it makes you lose it during Brotherhood if you cap mid GCD during. This issue has existed since Stormblood and it's madness that it hasn't been fixed in some way to this day.

Six Sided Star should have some achievable condition that gives it some sort of rotational use while keeping its normal function of being a disconnect skill. In the past I've suggested that Riddle of Wind grant the user a status called "Six Sided Star Ready" that allows for the next use of it to have a halved weaponskill recast (IE: Normal recast) to achieve this, but I'm open to other options as long as it isn't completely asinine.

Riddle of Earth should be buffed back into being a more compelling defensive skill. In its nerfed state its frankly pretty underwhelming whereas its old version even if it was overtuned it was also *gasp* fun. I'd say buff it's to 60 seconds and return its charges or just put it at 30 seconds with no charges while nerfing the heal a little bit. I'd go so far as to say that the other DPS should be able to share the love and get their own short recast defensives or have their own personal defensives buffed to be on this level with their own unique quirks, because it's fun.

Anatman should be deleted from the game, the dev who created it should be forced to dogeza for 24 hours on a live stream in penance.

The old Fists of Wind movement speed buff should just come back as a trait. I liked being a speedy boi during Shadowbringers when Fists of Wind was the dominant fist stance.