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  1. #11
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Zairava View Post
    BLM:
    • Make Fire IV and Blizzard IV take the same slot on the hotbar (meaning Fire IV while under Astral Fire, Blizzard IV while under Umbral Ice)
    • Lock the timer on Umbral Ice when activating Umbral Soul, so that we don't lose our gauge while there's a long transition in any fight.
    Agree with both of these! That said, if they don't combine Fire IV and Blizzard IV, one option is to make a macro like this:

    /macroerror off
    /ac "Fire IV"
    /ac "Blizzard IV"
    /ac "Fire IV"
    /ac "Blizzard IV"
    /ac "Fire IV"
    /ac "Blizzard IV"
    /ac "Fire IV"
    /ac "Blizzard IV"
    /ac "Fire IV"
    /ac "Blizzard IV"
    /ac "Fire IV"
    /ac "Blizzard IV"
    /ac "Fire IV"
    /macroicon "Fire IV"
    The upside of this macro is that it takes only one button to cast both of these spells. It does have some downsides though that may matter depending on your preferences:
    • Normal buttons have a queue window of around 0.55 seconds, meaning that if your GCD isn't available when you press the action, it will still keep trying to cast it for 0.55 more seconds afterwards. However, this macro will only queue for 14 frames. Depending on your framerate, that may be plenty of time, or it may feel uncomfortable.
    • Depending on the exact timing of when you press the macro, there could be a delay of up to 2 frames between pressing the macro and the spell casting. Something you'd likely never notice in casual play, but if getting that optimal parse is important to you, this could be a deal-breaker.

    Anyway, if that sounds helpful, try it out! I used a macro like this for awhile and it felt great for my needs, though I've since moved on to the more extreme approach of making 25+ macros that change the actions on my hotbars whenever I transition between Fire/Ice and single/multi. ^^
    (1)

  2. #12
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Samurai: combine ikishoten and Ogi buttons. Combine Shoha and shoha 2. Add more damaging ogcds and another combo

    Reaper : Put plentiful and arcane circle together. Give a way to extend enshroud

    Viper : no casting abilities at all, nothing that forces me to stand still for any reason, and a 1.5s gcd with a ton of ogcds. Maybe a dot or some kind of poison. Wishful thinking but also allow separate glamour on each sword. Cause why not.
    (1)

  3. #13
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,918
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Melee:
    General: Reduce Boss hit box sizes.
    Samurai: Add back Kaiten, Maybe even add more gauge skills, condense some skills like shoha to be both AOE and Single target.
    Monk: Put riddle of earth back on stacks as a short CD, reduce the defensive value to 10-15%, Short reactive defensive value is fun.
    Dragoon: Could honestly allow Dragon sight to be a mini dance partner thing instead of something you have to manually click instead of a macro, In general hopefully the rework is fun.
    Ninja: Add back old 60s trick but make it 2-3%, honestly give it some sort of extra utility as this job used to have great utility.
    Reaper: Maybe a different combo? Fix this job in early levels as being synched down on reaper isn't fun.
    Viper: Kind of would enjoy procs on a melee, Not sure what this job will do really.

    Magic Ranged
    Black Mage: Don't change this job too much just add upgrades it's perfect.
    Red Mage: Honestly put Veraise on a CD, Add a bit more "white magic" utility and increase its general damage, maybe even a targeted ver-stoneskin ability that can be used to protect self from raid wides or others.
    Summoner: Give it Casts during bahamut, maybe slightly more casts.
    New Caster: Give it lots of buffs and debuffs, Dot's ect. LONG cast times, we need more casting in casters.

    Physical Ranged
    General: Add more utility to role actions! and the jobs in general, the job guide states they're meant to provide support for allies.
    Machinist: All I want is it to do more personal DPS then melee's who already provide strong buffs.
    Bard: Honestly just more utility like I stated for general, make it feel like a "bard"
    Dancer: Lean more into it's personal buff instead of party buff, I think dancer should focus even more on buffing one person.
    (4)

  4. #14
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Monk:

    Chakra desperately needs to gain overhead between it being usable and it being capped and/or it should be changed so it no longer builds by RNG. The current design basically just causes Monk to lose Chakra if you happen to crit when capped and it makes you lose it during Brotherhood if you cap mid GCD during. This issue has existed since Stormblood and it's madness that it hasn't been fixed in some way to this day.

    Six Sided Star should have some achievable condition that gives it some sort of rotational use while keeping its normal function of being a disconnect skill. In the past I've suggested that Riddle of Wind grant the user a status called "Six Sided Star Ready" that allows for the next use of it to have a halved weaponskill recast (IE: Normal recast) to achieve this, but I'm open to other options as long as it isn't completely asinine.

    Riddle of Earth should be buffed back into being a more compelling defensive skill. In its nerfed state its frankly pretty underwhelming whereas its old version even if it was overtuned it was also *gasp* fun. I'd say buff it's to 60 seconds and return its charges or just put it at 30 seconds with no charges while nerfing the heal a little bit. I'd go so far as to say that the other DPS should be able to share the love and get their own short recast defensives or have their own personal defensives buffed to be on this level with their own unique quirks, because it's fun.

    Anatman should be deleted from the game, the dev who created it should be forced to dogeza for 24 hours on a live stream in penance.

    The old Fists of Wind movement speed buff should just come back as a trait. I liked being a speedy boi during Shadowbringers when Fists of Wind was the dominant fist stance.
    (3)

  5. #15
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Samurai: Please do not bring back kaiten.
    (5)

  6. #16
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,412
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cynric View Post

    Viper : no casting abilities at all, nothing that forces me to stand still for any reason, and a 1.5s gcd with a ton of ogcds. Maybe a dot or some kind of poison. Wishful thinking but also allow separate glamour on each sword. Cause why not.
    In the trailer (right before the screen shattering effect), the VIP miqo'te seems to be 'charging' a move... I fear for it. Unless they just fixed something for the trailer, or it might be the beginning of the LB3. Hopefully isn't a casted action.
    (0)

  7. #17
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    275
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Not DPS class, but dps skill.
    I would want a power increase from scholar's energy drain.
    That skill need a ressource point and is mopstly filler, that you can use, when you dont need the ressources for the moment.
    But, its practicly even to weak for that option. With only 100 potency.
    I would like to have a power increase to be maybe 300 or more. So, that it can become a worthy option for the ressource use.
    (0)

  8. #18
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Raikai View Post
    In the trailer (right before the screen shattering effect), the VIP miqo'te seems to be 'charging' a move... I fear for it. Unless they just fixed something for the trailer, or it might be the beginning of the LB3. Hopefully isn't a casted action.
    I’m just hoping that part was purely cinematic since the sword was also stuck in the ground lol. I feel like if there’s a cast that isn’t from the lb I will just be so depressed lol. It’s like I don’t get why they love taking jobs that should be mobile and giving them cast times.
    Reminds me of wanderers minuet and I thought that was a terrible decision.

    Forcing mobile jobs to stand still has probably been my biggest pet peeve of job design in ffxiv.
    (1)

  9. #19
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    For BLM Mao would like see ginormous (3-4X damage of Polyglot) that uses 2 charges of Polyglot.
    (3)

  10. #20
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Raikai View Post
    In the trailer (right before the screen shattering effect), the VIP miqo'te seems to be 'charging' a move... I fear for it. Unless they just fixed something for the trailer, or it might be the beginning of the LB3. Hopefully isn't a casted action.
    No, that is just cinematic and doesn't show any gameplay. The same is true of both Reaper and Sage.
    (0)

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