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  1. #1
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    I can play all of them, but I'll comment on the ones I play(or played) at least semi actively. I won't comment on DRG since they've been working on it's rework for some time now so they probably already have it nearing completion. (that said, I hope they don't screw it up.)

    NIN:
    • Revert the mug<->Trick Attack change (this means party damage on trick, personal on mug)
    • Make ten-chi-jin (the ability) change to Meisui while Suiton is active

    SAM:
    • Bring back Kaiten
    • Upgrade Ikishoten to Ogi-Namikiri after activation, then Kaeshi: Namikiri after that
    • Make Shoha II an upgrade to Shoha
    • Revert Senei and Guren back to a 50 Kenki cost

    Reaper: (I don't know, I'd have to think a fair bit.)

    Monk: (I don't play it enough to actually know what I'd want changed, but the rework they put out for it is solid. Maybe make bootshine a positional again?)

    BRD:
    • Bring back the kit interaction with DoTs (potency on sidewinder and shadowbite)
    • If not bringing DoT interaction back and removing them at this point, make the support more potent, and lean into the support aspect more with the 2 free slots you've created. Foe's Requiem's return would be a great start

    BLM:
    • Make Fire IV and Blizzard IV take the same slot on the hotbar (meaning Fire IV while under Astral Fire, Blizzard IV while under Umbral Ice)
    • Lock the timer on Umbral Ice when activating Umbral Soul, so that we don't lose our gauge while there's a long transition in any fight.

    SMN:
    Just make require more thought than the amount I need to do nothing else. It's as simple as it can possibly get short of playing itself. I don't care if it's bringing back DoTs or shaking up it's core gameplay but something would be nice.
    (11)

  2. #2
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Zairava View Post
    BLM:
    • Make Fire IV and Blizzard IV take the same slot on the hotbar (meaning Fire IV while under Astral Fire, Blizzard IV while under Umbral Ice)
    • Lock the timer on Umbral Ice when activating Umbral Soul, so that we don't lose our gauge while there's a long transition in any fight.
    Agree with both of these! That said, if they don't combine Fire IV and Blizzard IV, one option is to make a macro like this:

    /macroerror off
    /ac "Fire IV"
    /ac "Blizzard IV"
    /ac "Fire IV"
    /ac "Blizzard IV"
    /ac "Fire IV"
    /ac "Blizzard IV"
    /ac "Fire IV"
    /ac "Blizzard IV"
    /ac "Fire IV"
    /ac "Blizzard IV"
    /ac "Fire IV"
    /ac "Blizzard IV"
    /ac "Fire IV"
    /macroicon "Fire IV"
    The upside of this macro is that it takes only one button to cast both of these spells. It does have some downsides though that may matter depending on your preferences:
    • Normal buttons have a queue window of around 0.55 seconds, meaning that if your GCD isn't available when you press the action, it will still keep trying to cast it for 0.55 more seconds afterwards. However, this macro will only queue for 14 frames. Depending on your framerate, that may be plenty of time, or it may feel uncomfortable.
    • Depending on the exact timing of when you press the macro, there could be a delay of up to 2 frames between pressing the macro and the spell casting. Something you'd likely never notice in casual play, but if getting that optimal parse is important to you, this could be a deal-breaker.

    Anyway, if that sounds helpful, try it out! I used a macro like this for awhile and it felt great for my needs, though I've since moved on to the more extreme approach of making 25+ macros that change the actions on my hotbars whenever I transition between Fire/Ice and single/multi. ^^
    (1)