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  1. #11
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    692
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    So because I apparently have too much time on my hands, I came up with a proof-of-concept for a new healer idea.

    We have the edgy tank in Dark Knight, the edgy DPS in Reaper, well now I have the edgy healer in Oracle. I came up with the overall kit from mixing bits and pieces from Red Mage, Sage, and looking at old 1.0 Thaumaturge information for inspiration.

    Overview:
    Oracle
    Weapon: Warhammer
    Magic: Umbral and Astral spells
    Playstyle: Empowers spells with Astral or Umbral Knowledge to grant barriers and regens, an Oracle uses its hammer to smite its foes and uses Foreknowledge to spread beneficial effects to the party. It also has access to sacrificial abilities, dealing partial damage to itself in order to gain an increase in healing after a short period.


    I haven't decided on a naming convention for spells and abilities, I'm mostly just getting out the idea for the playstyle and theme I wanted for the job.

    Damage Spells:

    Astral Sight
    --- Spell -- 300 MP -- 1s Cast time --

    Deals unaspected damage with a potency of 250
    Grants Astral Knowledge, removes Umbral Knowledge

    Umbral Sight
    --- Spell -- 300 MP -- 1s Cast time --

    Deals unaspected damage with a potency of 250
    Grants Umbral Knowledge, removes Astral Knowledge

    Revelation
    --- Spell -- 300 MP -- 2s Cast time --

    Deals unaspected damage to target and all enemies with a potency of 200 for the first enemy and 50% less for all remaining enemies
    Astral Knowledge: Increases potency to 350, increases damage dealt to target by 10%, 30s
    Umbral Knowledge: Applies damage over time to target with a potency of 60, 21s
    Grants a stack of Judgement upon consuming Astral Knowledge or Umbral Knowledge, up to a maximum of 5

    Veil
    ---Spell -- 300 MP -- 2s Cast time --

    Deals unaspected damage to target and all enemies with a potency of 200 for the first enemy and 50% less for all remaining enemies
    Astral Knowledge:Increases potency to 350, grants Astral Veil, a barrier equivalent to a heal of 400 potency, 30s
    Umbral Knowledge: Increases potency to 350, grants Umbral Veil, restoring HP over time with a potency of 150, 12s
    Grants a stack of Judgement upon consuming Astral Knowledge or Umbral Knowledge, up to a maximum of 5

    Smite
    -- Spell -- 3 stacks of Judgement -- 0s Cast time --

    Deals unaspected damage to target and all nearby enemies with a potency of 500 for the first enemy and 50% less for all remaining enemies
    Reduces recharge time of Strike-1 by 5s

    Astral Vision
    --- Spell -- 300 MP -- 1s Cast time --

    Deals unaspected damage with a potency of 120 to target and all enemies nearby it
    Grants Astral Knowledge, removes Umbral Knowledge

    Umbral Vision
    --- Spell -- 300 MP -- 1s Cast time --

    Deals unaspected damage with a potency of 120 to target and all enemies nearby it
    Grants Umbral Knowledge, removes Astral Knowledge


    Weaponskills:
    Strike-1
    -- Weaponskill -- 40s Recast time -- 2 Charges --

    Deals unaspected damage with a potency of 300
    Shares a recast timer with Conal Strike-1

    Strike-2
    -- Weaponskill --

    Deals unaspected damage with a potency of 370
    Combo Action: Strike-1
    *Cannot be placed on the hotbar*

    Strike-3
    -- Weaponskill --

    Deals unaspected damage with a potency of 450
    Grants 2 stacks of Foreknowledge, up to a maximum of 3
    Combo Action: Strike-2
    *Cannot be placed on the hotbar*

    Conal Strike-1
    -- Weaponskill -- 40s Recast time -- 2 Charges --

    Deals unaspected damage with a potency of 150 to all enemies in a cone before you
    Shares a recast timer with Strike-1

    Conal Strike-2
    -- Weaponskill --

    Deals unaspected damage with a potency of 200 to all enemies in a cone before you
    Grants 2 stacks of Foreknowledge, up to a maximum of 3
    Combo Action: Conal Strike-1
    *Cannot be placed on the hotbar*


    Healing spells:
    Astral Whisper
    -- Spell -- 400 MP -- 1.5s Cast time --

    Restores target's HP with a potency of 500
    Grants Astral Knowledge, removes Umbral Knowledge

    Umbral Whisper
    -- Spell -- 400 MP -- 1.5s Cast time --

    Restores target's HP with a potency of 500
    Grants Umbral Knowledge, removes Astral Knowledge

    Declaration
    -- Spell -- 1000 MP -- 2s Cast time --

    Restores target's HP with a potency of 200
    Astral Knowledge: Grants a barrier that nullifies damage up to 300% of the amount of HP restored
    Umbral Knowledge: Reduces MP by 400, grants healing over time with a potency of 200, 15s
    Grants a stack of Judgement upon consuming Astral Knowledge or Umbral Knowledge, up to a maximum of 5

    Astral Voice
    -- Spell -- 800 MP -- 1.5s Cast time --

    Restores HP of self and all nearby party members with a potency of 300
    Grants Astral Knowledge

    Umbral Voice
    -- Spell -- 800 MP -- 1.5s Cast time --

    Restores HP of self and all nearby party members with a potency of 300
    Grants Umbral Knowledge

    Prophecy
    -- Spell -- 1300 MP -- 2s Cast time --

    Restores HP of self and all nearby party members with a potency of 100
    Astral Knowledge: Grants a barrier that nullifies damage up to 300% of the amount of HP restored
    Umbral Knowledge: Reduces MP by 300, grants healing over time with a potency of 150, 15s
    Grants a stack of Judgement upon consuming Astral Knowledge or Umbral Knowledge, up to a maximum of 5

    Miracle
    -- Spell -- 2400 MP -- 8s Cast time --

    Resurrects target in a weakened state


    Abilities:
    Offering
    -- Ability -- 1 Foreknowledge -- 1s Recast

    Dispel Astral Veil from self to Restore the HP of target party member with a potency of 350
    Dispel Umbral Veil from self to restore the HP of target party member with a potency of 350

    Damnation
    -- Ability -- 1 Foreknowledge -- 1s Recast --

    Mark a target with 5 stacks of Damnation, restoring 400 MP as you deal damage, 15s

    Penance
    -- Ability -- 1 Foreknowledge -- 30s Recast time --

    Dispel Astral Veil from self to restore HP of all nearby allies with a potency of 250
    Dispel Umbral Veil from self to restore HP of all nearby allies with a potency of 250

    Initiation
    -- Ability -- 1 Foreknowledge -- 90s Recast --

    Spreads Astral Veil and Umbral Veil to all nearby party members

    Sacrifice
    -- Ability -- 60s Recast time --

    Remove 10% of your current HP to grant Sacrament to a target party member, restores HP with a potency of 800 upon expiration, 10s

    Passion
    -- Ability -- 90s Recast time --

    Remove 10% of your current HP to grant Sacrament to all nearby party members, restores HP with a potency of 600 upon expiration, 10s

    Azazel
    -- Ability -- 180s Recast --

    Place a totem on the ground, the totem absorbs 50% of incoming damage from all allies in range, 10s
    Once damage has been absorbed, the idol dispenses the absorbed damage 4 times at 20% potency to all allies that were affected, 10s


    The general flow for both damage and healing spells is to use an Astral or Umbral spell to empower a second spell, altering its effects like increasing output or applying statuses. The melee combo gives stacks of Foreknowledge, similar to Aetherflow or Addersgall, it provides the bulk of your oGCD healing, spreading effects or dispelling them for larger heals.

    So why did I make this? Not sure honestly, mostly because I could and it sounded like a neat idea. It at least shows that there is room for interesting healer concepts, even if it's unrefined and potentially very dumb.
    (1)
    Last edited by TheDustyOne; 11-30-2023 at 03:42 PM.