That's already what it is. Healing comes first, it has to. The way FF14 works right now that doesn't prevent healers from having 100% DPS uptime. I don't see it as a problem though. It's just the way the game is designed.
I'm struggling to see the appeal with a focus on constant heal GCD uptime. OGCD's are good thing. They aren't spammable and have cooldowns. They make healing more interesting than GCD's because you can't just mash them on demand. They require more planning and thought. GCD's are a safety net, or at best something to use occasionally when incoming damage is really big. GCD heals don't have any more appeal than OGCD's to me, but maybe I'm missing something. If I had to press Medica constantly, it wouldn't make content feel rewarding or fun.How can we get healers to heal?
-Reduce Healer OGCDs.
-Reducing Potencies in general, mainly a reduction to AOE healing, this can also apply to abilities like Shake.
-Increase fight design's damage.
-Reduce tanks default (no mitigation) defensive value, so the healer and tank's both have to think about their kits more.
I wouldn't also mind adding stuff like damage Proc's, different dot timers, just in general slightly more damage buttons, I think the actual issue is more that healers aren't really going to click any of their other gcd actions often... healing at the high end should be about decision making. It's all well and good to give healers more DPS but they will still be boring DPS
Increasing the damage dealt to party is fine, it's too low in some areas, but trying to force healers to case heal GCD's instead of damage GCD's won't improve anything.



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