Quote Originally Posted by Rithy255 View Post
Healing comes first? Sure but It's not like healing comes before damage when you can already do both at the same time, Pressing your ogcd button once in a while when a AOE or stack comes out isn't really fun "healing"

You're misunderstanding what I meant by more GCD healing, I don't think pressing medica 10 times in a row is fun gameplay either, OGCD's barely require planning you just press one and heal/mitgate a mech and have the rest of your ogcds. Planning OGCD's would actually be more impactful if you had fewer because they could lead to gains in the first place, right now you really don't need to plan much... maybe in harder fights but a lot of them don't even need healers. OGCD's being a good thing only works if you don't have a abundance of them, I personally think having the need to gcd heal here and there would make it more fun then just pressing one of your 5 OGCD raid wide buttons while ur cohealer also does so in raids.

I'm not saying oh yeah healers should spam medica! fun gameplay, but healers should be actively pressing gcds more often in my opinion, Healer is at it's most fun when you've got to make choices between DPS/Healing, It should be difficult to maximise damage output while healing that's what makes it fun, That also has a helps other Job's utility abilities be more impactful.
You're right, I misinterpreted your post. While OGCD's themselves aren't bad, they need to be balanced against the amount of damage the party is taking. Currently we have too much healing/too little damage, and most of it is tightly scripted, which takes away a lot of the planning and resource management aspects that we could have.