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  1. #1
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    So correct me if I'm wrong here, but it often feels that the Devs saw min-maxers and the community chasing optimization and then said, what players like are to do more DPS. And so they leaned into that to the point that I've heard "Good healers never cast a heal GCD if they can help it". So to me to make healers more interesting they would have to revise their encounter design. more than just give them more damage options. I don't mean to say that the bosses should hit for more damage or give you a nasty DOT every AoE, that's the equivalent of "It's difficult because the boss has more HP and hits twice as hard". There should be more mechanics that are healer oriented. The only thing that comes to mind is that phase in Shinryu where you have to heal some dragon heads.... some more stuff like that where the healers interact with the encounter differently.
    (3)

  2. #2
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Volgia View Post
    The only thing that comes to mind is that phase in Shinryu where you have to heal some dragon heads.... some more stuff like that where the healers interact with the encounter differently.
    Since they just recently removed the Epstein heal check from the aery, I can’t see them having that idea anytime soon.
    (2)