
Originally Posted by
Renathras
...but, that doesn't matter in the sense I believe that people DID like it, and thus at the very least that playstyle should have been preserved, even if it was through a new Job being added (e.g. Green Mage DoT mage maybe...?). Because I genuinely believe the game can accommodate all types of players and we can all enjoy this shared space together, but that requires Jobs being different in play and appealing to those different types of players.
...
That is, I'm not a fan of...have you ever read the Sword of Truth/Legend of the Seaker books?
In it, the system of magic has two halves, positive magic and negative. The simplest example was given in the book by the wizard making his beard grow longer (adding to/positive magic). He then started to shave and was asked why he didn't just make it grow shorter, and he replied that powerful as he is, he can only use positive magic (adding to), he can't use negative magic (taking away from).
I think Job design, evolution, and addition over time in a game should always abide by the principle of positive magic: It should always add to what was before, not take away.
Hell, if we had that today, we could have EW WHM and SB SCH coexisting side by side and this entire thread would probably not exist.
It's why I say grabbing a bunch of stuff that was removed from SCH in ShB and readding it to the kit would be nice, but taking all three healers and shoving them into SB kits would not. The latter is just another form of negative magic - taking away without replacing - just like changing SMN without adding Green Mage did.