No, you don’t understand. Doing 2% more damage than people who refuse to improve isn’t fair. There can’t be any damage variance because I might have trouble clearing an extreme /s. Aravell is right, it’s not worth engaging with him.From my original design post. And as has been mathed out several times, playing as you do now (that is, refreshing Dia when you see it falls off, and pressing Glare otherwise) would be 8040. And 8040 is '98.04878048780488%' of the potential 8200 of the new design. The only way to get around this inconvenient maths, is to massage the numbers with things like 'well what if I only want to press Dia twice per minute, instead of the suggested 5 times per minute?' To which I could counter, 'what if I just don't press Dia at all in the current design and cost myself 1430p a minute because I insist on playing incorrectly to prove a point?'
I'm not sure I, or others, are the ones who need to "shut up about a WHOLE 2% dps variance"
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