No, you don’t understand. Doing 2% more damage than people who refuse to improve isn’t fair. There can’t be any damage variance because I might have trouble clearing an extreme /s. Aravell is right, it’s not worth engaging with him.From my original design post. And as has been mathed out several times, playing as you do now (that is, refreshing Dia when you see it falls off, and pressing Glare otherwise) would be 8040. And 8040 is '98.04878048780488%' of the potential 8200 of the new design. The only way to get around this inconvenient maths, is to massage the numbers with things like 'well what if I only want to press Dia twice per minute, instead of the suggested 5 times per minute?' To which I could counter, 'what if I just don't press Dia at all in the current design and cost myself 1430p a minute because I insist on playing incorrectly to prove a point?'
I'm not sure I, or others, are the ones who need to "shut up about a WHOLE 2% dps variance"



I'm just laughing over how much of a stretch it is to get "I am an evil elitist who wants to lord it over everyone else" from my statement of "Skill ceiling should be higher and mastery should be rewarded". It's even funnier because if you go by my logs, I'm an awful player, I mostly parse grey/green because I overheal the party and play safe for clear. But sure, in the mind of Renathras, I am the big evil elitist who only wants to trod the poor healer playerbase into the ground by making them lose 600 dps.




Could only guess from the quote snippets, but it has certainly took you long enough.Theirs is literally the same energy as this post describing.
There is no common ground.
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Theirs is literally the same energy as 

