Quote Originally Posted by Renathras View Post
As someone who does PF a lot, I can assure you - the average PF DPS players are not "at least competent". XD
I've done a lot of the current extreme in Raid Finder, Raid Finder does not allow you to select your DPS comp, so I've had runs where we had 3 DNCs and 1 MCH, we beat the enrage very comfortably even with 3% total party stat buff. Beating the enrage of extreme fights is very easy as long as the DPS players have a baseline competence and they don't die, that's it. None of the weird 'less than 5% party stat buff comps' that cleared had the DPS players as 99 percentile parsing gods either, everyone's average, and average is all you need.

Quote Originally Posted by Renathras View Post
Because it does.
And so we can have no agreement. I've provided numbers to prove that your fears are misplaced, but you're arguing against it simply because "it just matters to me". Until you care to fight my numbers with actual numbers of your own, I will just say I disagree and drop the topic.

Quote Originally Posted by Renathras View Post
Again: Is the goal to do more damage than other players or to not be bored?
You're asking me a completely different question to the things I've been saying. I don't know what everyone else is arguing but my concern is the lack of the skill ceiling, not people being bored. If the skill ceiling is expanded and we have more to strive for, people will become less bored as a byproduct, so I want the skill ceiling to be expanded, and yes, I want people to be rewarded for their mastery. I personally would want to see a 30-50% gap between regular gameplay and the skill ceiling, the 10-20% I'm pitching here is already reduced for people who would dislike the higher ceiling. 10-20% is more than fair and I've backed this up with actual numbers.