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  1. #11
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SweetPete View Post
    Understood. However, I think the disconnect is that when I check these forums I see more “Healers need more complex dps rotations” “Healers need more dps options” all I see is about dps. I’ve also seen some suggest more support/utility and they get scolded with “having more utility won’t fix the issues with healers” So basically since SB was loved so much then should every healer get 2 more dots to make them happy? Should they get more traits to lower the cooldown of specific abilities like sch’s quickened aetherflow?

    It just seems no matter what people want rather is dps or utility they will always be told that they don’t understand healers and that’s not what will make healers better. So that’s where my confusion comes in. All I’m asking for is a thought out post on what exactly do they want to see on every healer. I think that helps more than just saying “ I want more dps options” “I want more utility”

    That’s all I’m saying here.
    The overall message behind wanting more DPS, utility, healing moments, etc. is ultimately "I want to be engaged in the moment-to-moment gameplay". It's all in trying to achieve better engagement while playing healer. All the options have their pros and cons of course, and ideally I think we should have more DPS options, more utility, and higher healing requirements.

    The problem with only raising healing requirements is that it adds a lot of potential stress on inexperienced healers, especially if it's done in casual content, as well as frustrating for the other teammates to be paired with a healer who struggles to keep up. They wouldn't be able to increase it high enough to keep experienced healers engaged without also completely blocking out new healers from even starting. It's either too low so skilled players are bored, or it's too high and unskilled players get frustrated.

    I think Barbariccia, P10, and Zeromus is about as high as casual content can go, and that still has lots of time between incoming damage.

    Utility is nice, but it can often be either niche, subject to long cooldowns (like Expedience being 2 minutes) or entirely fight dependent. We used to have CC be a more common thing in ARR, but moved out of that by HW, CC still has some use in dungeons and deep dungeons at least. A lot of utility is not something you can play around with on a per-GCD basis.

    More utility wouldn't be bad though, Expedience is nice and I wouldn't mind seeing each healer get something unique.

    DPS however is always going to be useful, it doesn't require that a new healer interact with it if they struggle to keep people alive, skilled healers have something to occupy themselves with when they have nothing to heal, and it only adds to the skill ceiling. The only potential downsides would be tunnel-visioning, which is more of a skill issue than anything else. Adding more DPS options fills that healing downtime with something they frequently interact with helps out a lot with engagement.
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    Last edited by TheDustyOne; 11-21-2023 at 03:38 PM.