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  1. #1
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Typing this out between study sessions, sorry for the clunkiness of the wording. Let's say the DT rework of AST is essentially a reversion to SB's iteration with EW's heal kit. Would it be neat for an extra affect (effect?) on draw, play, sleeve draw, royal road etc. to be this: Using any of those actions will do 2 things: Give a healing burst/tiny barrier on anyone under the effect of any of your regens/barriers AND will deal a hint of damage to any enemy under the effect of combust. This'll be a bit of synergy between cards and offense/defense plus it'll make GCD drifting due to OGCD card actions a bit less punishing, in theory at least. Haven't thought about the numbers or anything bc this just occurred to me and I'm supposed to be studying.
    (1)

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Typing this out between study sessions, sorry for the clunkiness of the wording. Let's say the DT rework of AST is essentially a reversion to SB's iteration with EW's heal kit. Would it be neat for an extra affect (effect?) on draw, play, sleeve draw, royal road etc. to be this: Using any of those actions will do 2 things: Give a healing burst/tiny barrier on anyone under the effect of any of your regens/barriers AND will deal a hint of damage to any enemy under the effect of combust. This'll be a bit of synergy between cards and offense/defense plus it'll make GCD drifting due to OGCD card actions a bit less punishing, in theory at least. Haven't thought about the numbers or anything bc this just occurred to me and I'm supposed to be studying.
    Not really.

    I don't need the extra healing and don't want it either. As for the damage effect... you'd be better off having the buff be applied to the party every time you used the action, otherwise you'd be incentivised to be constantly overhealing for the effect.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    The game only displays 30, but it applies up to 60, it's also not a reason to remove DoTs from jobs that built an identity and play-flow around them. Square should instead fix that cap so their job designers don't have to be handicapped in what they can include in a jobs kit.
    (14)

  4. #4
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by BelegErkhten View Post
    I don't understand
    This is a common occurrence for you, isn't it?
    (8)

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