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  1. #11
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    [*]flattened out the distribution of resource generation almost entirely and likely inflated it to high hell,

    [*]given almost no way to actually spend resource faster than one gains them,
    That is the point of a resource management job. To manage resources effectively. Which is my point.

    Quote Originally Posted by Shurrikhan View Post
    [*]removed every oGCD attack to instead turn them into GCD combos (Salt and Darkness now reduced to a AoE combo 3rd step redundant that at best alternates Shadowbringer 3-step combo with Dark Passenger and Flood, while Carve and Spit forms a combo with Edge and Bloodspiller that at best alternates with the standard combo, reducing virtually all burst and dynamics into A-B pairs each for ST and AoE...

    ...which would probably be nearer to A-B-B-B trios in practice due to sheer amount of resource and cost nullifiers generated, making them identical to Warrior play except needing almost double the button count to pull off an equal extent of decision-making and having lost our actual spender burst to support that), [*]generally made most GCD builders and spenders alike redundant and conflicting with one another...

    [*]...all to situate an unnecessarily convoluted and flattened out take on Blood (costs of 20-15-15 Blood at a time in some RDM mirror), and Dark Arts (tripling its cost nullifications, each of which matter far less now that you've made their spenders GCDs),
    So you don't want a 1.5 GCD for specific actions that attempts to keep the identity of high APM tank then...? A simple yes or no question would be nice to have. You don't even need to go into detail for your reasoning.


    Quote Originally Posted by Shurrikhan View Post
    The "This is okay, actually" portion:
    • Dark Mind getting some value against physical damage.
    • Living Dead just becomes a Holmgang with built-in hefty Bloodbath. (Though, no, it shouldn't become a truly 20s invuln.)
    So what about Dark Missionary...? I find it funny that you forgot to mention that. I also DO see Warriors complaining about not having a 20 second invuln because 10 seconds isn't enough, if given the chance, which they have had PLENTY of opportunities to do so, and it's not too late for them start that trend now.
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    Last edited by DRKoftheAzure; 11-19-2023 at 05:46 AM.
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.