I'll start with the good they added.
-I think Disesteem is alright. Not the best addition but certainly not the worst
-I think the additional effects to Shadow wall is good, but the two minute cooldown makes it unreliable.
-I love the Delirium combo, but it's a stand in for all that was lost this expansion.
Now for the problems
-Combining blood weapon and delirium was a terrible move for the job. Blood weapon was used often as resource management. When it had 5 stacks you could effectively gain another TBN or Edge/Flood of Shadow to use AT ANY TIME with extra (total mp regeneration was 4200 if using basic combo). Delirium was a dps button that allowed for 5 blood spillers with full gauge (was up to 7 in ShB) now it's only 3 with the new combo adding a grand total of 600 potency at level 96 (20 potency more than the single bloodspiller we lost) and now we don't have the mana regeneration on top of that.
-Plunge. Where do I begin? I didn't think something so simple would have such an impact on my rotation or how the job felt to play. I lost 300 potency in the burst, and then I lost the ability to weave 150 potency throughout the fight. The animation just feels bad. I can't explain it, but after playing it as my main for ShB and Endwalker, it just doesn't feel right without it.
-There is still no change to dark mind/dark missionary. There is no real indicator as to what is or isn't magic damage so they sit as a dead buttons if they are used at all.
Now for the changes
-Turn Dark mind and dark missionary into full mitigations or make it so that dark mind gives us a window for mana regeneration similar to what blood weapon did before.
-Separate blood weapon from delirium and put both to five stack with Delirium activating the new combo ( I'll take delirium going to 3 stacks like it is now. I just want the mana regeneration back).
-Make abyssal drain cure for more potency with a lower cooldown.
-The Blackest Knight, once hailed as the best tank mitigation has really fallen off. Add some life gain to it, please, or mana regeneration and 20% mitigation on top of the shield and remove oblation. Keep the same cooldown time as it is tied to a resource that is used for dps as well as defense. All the other tanks have this with their signature cooldown. Why not us?

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