Page 411 of 434 FirstFirst ... 311 361 401 409 410 411 412 413 421 ... LastLast
Results 4,101 to 4,110 of 4812

Hybrid View

  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Brief Wishlist, given what we're stuck with by now:
    1. Roughly double our active MP generation.

    2. Have Carve and Spit and Abyssal Drain both heal for damage dealt.

    3. Reduce the cooldowns of Carve and Spit, Abyssal Drain, and Shadowbringer to 40s.

    4. Give Abyssal Drain and Carve and Spit a second shared charge.

    5. Allow Shadowbringer to consume 3000 MP, if at 60+% MP, to deal an additional (Edge's worth of) potency, but increase Shadowbringer's falloff slightly (such that the addition adds only a Flood's worth of potency). If that doesn't smoothly match up, buff Flood potency slightly in accordance. (This reduces action count by 2 per burst, but the MP gen and additional CnS and ShB per cycle more than makes up for it.)

    6. Trim potencies here and there as needed in compensation until DRK is tied for lead in aDPS+rDPS. Feel free also to remove the healing from Shadowed Vigil in compensation, as an ExCog effect is the least thoughtful or engaging means of healing possible.

    7. Have each new move unlocked by Scarlet Delirium progress its new combo and do not allow the combo to reset.
      E.g., after activating Delirium...
    • Impalement -> Syphon Strike -> Comeuppance -> Torcleaver,
    • Scarlet Delirium -> Impalement -> Souleater -> Torcleaver,
    • etc.,
    ...would all be permissible.
    I want more than just those bare basic corrections to APM and healing agency, certainly, but by now I'll settle if need be.
    (2)
    Last edited by Shurrikhan; 07-16-2024 at 04:26 PM.

  2. #2
    Player
    Khatmar's Avatar
    Join Date
    Jul 2024
    Posts
    4
    Character
    Rhy'lir Ryas
    World
    Raiden
    Main Class
    Dark Knight Lv 91
    Bring back plunge, please.
    (3)

  3. #3
    Player
    AvaloniaFallen's Avatar
    Join Date
    Apr 2024
    Location
    Ul'dah
    Posts
    35
    Character
    Avalon Yllasandoral
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    If I could only change one thing, it would be to increase MP gained during Scarlet Delirium- the lack of MP gain we have right now feels awful. If this was done to reduce APM I think the devs have a wildly off idea of why people enjoy playing DRK- I want to double weave more, not less. Leave PLD and WAR for people who want less buttons.
    (8)

  4. #4
    Player
    Karkarov's Avatar
    Join Date
    Jan 2022
    Posts
    91
    Character
    Varian Black
    World
    Kraken
    Main Class
    Dark Knight Lv 100
    1: Reverse the MP regen nerf. I don't care how, but currently we regen less MP than we did before, the end. This is the one tank class that did not need a nerf, and yet we got one.
    2: Give us plunge back, the people who couldn't figure out how to hold one back for gap closing or fit it in a rotation can continue just not using it as anything other than a gap closer. The rest of us who know how to play the class can have a good ability back and not be forced to unmend on pulls or pray our party doesn't spam abilities thinking we have aggro on charge now. Because without plunge, we don't.
    3: Please, please, (I am begging you) stop making our artifact weapons and armor sets look like garbage. What about dark knight suggests robe wearer who likes furry bracelets? Why is our helmet literally the same helmet over and over and over just with very slight tweaks? Why is our sword always so wide and so flat you could serve a dinner buffet on it? We legitimately have not had a good weapon or armor set since heavensward. Meanwhile every expansion every other tank set gets better, or at the worst, remains great.
    (4)

  5. #5
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    the blood weapon effect does need another 400-600 MP attached to it,also diasteem should also gain some MP and honestly needs to be a way stronger in potency too or tack it onto delirium instead of living shadow,
    pretty much all the tank big finisher moves are way more frequent and also do more damage.
    (1)

  6. #6
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    If DRK players have to wait until 8.0 for them to even think about fixing the job, may the 12 be with them cause the job feels so bad right now that it feels like they didn't even play test the job or even think about the problems the changes they made would cause.

    Wall to wall pulls feel worst and their performance in EX Trials just feel awful. They feel so slow compared to WAR which was designed to be simple and slow, which is a far cry to how it used to be with a high APM.

    The new and pretty animations does nothing for me if the job itself feels bad to play. Its like having an amazing looking car but the engine and internals are old and rusted.
    (8)

  7. #7
    Player
    Diabolika's Avatar
    Join Date
    Aug 2021
    Posts
    10
    Character
    Uireda West
    World
    Malboro
    Main Class
    Ninja Lv 100
    It's clear that the devs don't give a crap about DRK. "Enchancing Unmend" surviving without any significant adjustments after the removal of "Plunge" is offensive, and don't even get me started on how bland the rest of its kit is. The job that already felt pretty miserable to play (outside of burst windows) is even worse now with the nerf to mana gains. That's it, I'm finally dropping my favorite job that I used to play for years. I tolerated their neglect in EW, but I'm not doing it for another expansion. No point in playing a job that is baddass in lore, but pathetic in gameplay. They proved over and over that they don't have the capacity to at least adjust DRK in a reasonable way. And I'm supposed to wait 2 more years to see if they will finally get real and fix the glaring issues the job has? What a joke.
    (3)

  8. #8
    Player
    excelsiorjones's Avatar
    Join Date
    Jul 2024
    Posts
    7
    Character
    B'alih Tinsmith
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    I'm okay with one job out of each role being the "simple" job, but it doesn't even feel like a complete job right now. DRK right now feels like the lvl 50 kit out of a lvl 100 job to me. It's not even about the number of buttons. It's that it feels mindless and like it doesn't gel together in an interesting way.
    (6)

  9. #9
    Player
    DisjoinedDust's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    3
    Character
    Edwyn Stark
    World
    Exodus
    Main Class
    Dark Knight Lv 70
    Yoshi P,
    While I understand that the dev team is trying their best to improve playstyles for the everyday person. The changes made to DRK were not in the best interest. Blood Weapon and Delirium being a single button helps with button bloat however now reduces the MP generation we had originally we lost out on 2 GCD's worth of MP from the change. On top of that with the changes to the gap closer we've lost out on an identifying job feature. With all the enmity and woes as well. Still why just change DRK and GNB and leave WAR and PLD alone. It makes no sense to me.
    I may be in the minority here but those changes to MP generation and Shadowstride were reversed back to 5 stacks for blood weapon and getting plunge back the job would feel a bit better.
    (4)

  10. #10
    Player
    Karkarov's Avatar
    Join Date
    Jan 2022
    Posts
    91
    Character
    Varian Black
    World
    Kraken
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DisjoinedDust View Post
    ... I may be in the minority here but those changes to MP generation and Shadowstride were reversed back to 5 stacks for blood weapon and getting plunge back the job would feel a bit better.
    Well they are never going to make it 5 stacks again, even though if they did it would finally turn all that skill speed they put on tank gear now into a non +0 dead stat for darks. That said you are not in the minority, Dark was actually debuffed this expansion. We are downright worse than we use to be due to the loss of plunge (makes pulls way worse because we no longer have threat on pull, unless we unmend where now we got threat but traded our positioning for it) and the loss of MP regen reduced our two minute window mitigation AND dps.
    (1)

Page 411 of 434 FirstFirst ... 311 361 401 409 410 411 412 413 421 ... LastLast