Don't let OP know all game quests ever can be boiled down to either "get this thing" or "interact with this object" both which involved going from point A to point B (with points C through Z added for flavor) then back to point A. Whether or not you personally enjoy/tolerate them is up to set dressing and your own tastes.

Also in the narrative being spun, the player character is a generally kind person who mostly doesn't mind going out of their way to help others, that's just sort of how these types of RPGs go when you're piloting a character that's mostly on-rails instead of completely untethered and unattached to any story beats.