Quote Originally Posted by Renathras View Post
1) I don't care about the peak of optimization. I do care about (a) the gap size and (b) the shift in optimization focus from healing to DPS. Believe it or not, I DO try to optimize, I just don't like optimization of DPS rotations.

2) Clearing content. I've cleared a number of things where the clear came down to the wire. The whole "the screen started to fade to black as the Enrage was applying its damage to the party but the boss died mid-effect resolution and we got the clear" thing. PF is pretty wild. In those cases, had I been doing 10% less damage, that WOULD be relevant.

3) Have you met this community? Or read these threads? Is this the thread Ty said my complaint was out of a desire to be lazy and still be rewarded, which several people agreed with or was it that other one? Regardless, there's your ansewr.

4) I'm not. I'm saying for the Healer role, the "more effort" should be on healing, not on DPSing. AND, lest you forget, my 4 Healers Model means at least 1 (and more likely 2-3) of the healer Jobs WOULD be rewarded for "more effort" on DPS rotation optimization. So that would be covered under my proposal as well.
1) The gap size will always be large as long as you lump both experienced and inexperienced players into the same measurements. However, that doesn't mean that the gap itself is relevant in relation to the content itself. A WHM at grey does about 5000, a WHM at high orange does about 8000, the grey WHM is still able to clear content as shown by how they have a clear log. Why can we not have optimisation of both damage and healing? Why is that in particular not allowed?

2) I've already shown you the math that healer damage losses are extremely miniscule in terms of meeting an enrage. There's a reason that the DPS are always the first to be blamed for an enrage, as they should be. I have been doing reclears in PF on multiple characters since HW, there's only very few clears where healer damage is relevant to beating enrage, and that's only if the DPS players die more than once.

3) Why does it matter what others think though? Statistics speak for themselves. 70-90% is well above average and nothing to be ashamed of.

4) Again, why can it not be both? We already have healing optimisation during prog, why can we not have more to optimise if we choose to after prog is done? Why is this point in particular a pain point? Why can only one side be happy here instead of everyone being happy? After a fight is cleared, those who do not wish to optimise damage could simply choose to not do so, they already cleared anyway, what's the point in optimising if they don't want to?