I'm gonna stop you right there and point out the problems with the comparisons.
Glare/Storms Path comparison; Storms Path eventually builds to a Fell Cleave after only 2 combos, Glare only does damage and leads to nothing else.
Fell Cleave is used frequently (used about 8+ times a minute) unlike Solace/Rapture. Solace/Rapture also aren't a DPS gain unless you use Misery under raid buffs.
Dia/Storms Eye is a fair enough comparison, likewise with Assize/Upheaval/Orogeny.
Presence of Mind/Inner Release is ludicrous to compare. Inner Release gives that major burst with free Beast Gauge options, PoM just makes you Glare faster, which again doesn't build up to anything. Also half the cooldown, you'll be using Inner Release twice as much, and with it Fell Cleave and Primal Rend more often. If it was really a one-to-one comparison, PoM would do something like let you use Solace/Rapture 3 times without spending lilies, and an additional free use of Misery.
Misery/Primal Rend is also bad to compare because of the uses behind them; Misery is a refund mechanic first, burst button second. Primal Rend is given for free as part of its rotation while Misery is about giving back what would've been lost. If there was no damage going out you wouldn't be using Misery, while you would be using Primal Rend.
Thin Air/Infuriate..... This is the worst comparison. Infuriate unlocks the use of an extremely powerful attack while Thin Air removes the MP of a spell. Not to mention that Beast Gauge abilities reduce the cooldown of Infuriate, making the cooldown something to track beyond once every 60s. You aren't typically using Thin Air in your rotation, as part of gauge management, or as a cooldown to actively watch, instead it's for the occasional rez or Cure.
Holy/Tempest has the same problems as Glare/Storms Path, one builds to something, the other is just spam.
The comparisons between the two shows just how barebones WHM is compared to its supposed contemporary in WAR. WAR frequently is building up to another attack with its primary mechanic (Beast Gauge) and has several abilities that interact with that mechanic. WHM just has Glare when Assize is on cooldown and Dia is applied.