Quote Originally Posted by Mecia View Post
Are you asking for SE to change their philosophy in higher content and increase healing requirements?
For all healers this is almost mandatory to make content more engaging, and the real issue healers face. Having just a single dps ability wouldnt be a problem if 80% of the time you were using gcds for healing.

Now for normal content, demanding such high percentage has problems on its own (healer dead = wipe, if no revive is possible). But the current 80% is dps also isnt healthy. Spicing that up slightly does help to some degree, but doesnt break the real problem.

I realy think that normal dungeons should be made significantly harder, and just rely on the echo to potentialy weaken to its current state (for Duty support use a difficulty setting). For weaker players it might take longer to beat it then, but as it can quickly scale down, wont cause blocked progression.

And in the worst case: give more jobs a revive method: We have 2 duty specific buttons available that rarely are used. What if this sometimes provides an emergency revive for a healer (maybe at the cost the limit break they can revive 1 healer)? It would be undesired to be used, but when it otherwise would be a wipe, its better than nothing. And if in a trial both healers died and lb3 was up... its barely going to do anything (as the lb is lost mass revive wont happen afterward). It then only would need the game to teach the players about its existance.