You are living in a fantasyland if you believe that. He's been given a decade, why hasn't he done it? It's been nearly 5 years since ShB came out and the healing requirements have not increased to only have "some downtime". He pruned SCH's DPS kit going into Shadowbringers and got rid of Aero III on WHM to equalize all of the DPS kits to be the exact same monotony, surely that was the time to finally do this? What about when SGE came out and they split the role in two subroles? We're still spamming our 1 key more than ever? Got it. Getting rid of healer damage rotations solved none of the issues it was supposedly meant to address; and if we're Word of God-ding, remember that Yoshida has already said many times that the level of healing that we're getting is the highest they can see it going. He specifically said this about E12S and how he considered that fight the ceiling for Savage healing for where the playerbase can handle it.
You are not getting the healbot game you want. This is not that game. In fact, many times this expansion we've had Japanese players complaining directly to Yoshida in open Q&A's because nobody was playing healer in party finder, a phenomenon that was also very true on NA and EU. He had to ask people to "please give Healer a try." because the increased healing requirements from Asphodelos into Abyssos caused a lot of people to stop playing healer or were otherwise unable to handle it, resulting in parties taking sometimes hours to fill while waiting for healers. There are two options for the role: Healers getting more buttons to press when no healing is needed, or fights doing a lot of damage to keep them engaged. This expansion has shown many times that if you go the latter route, it results in the fight being harder for party finder players and results in more people being gatekept from clearing while they wait for healers who can handle the increase of requirements. You are gating more players out by increasing healing requirements from clearing content than you are by giving a few extra buttons to engage healer players when there's no job to do.
There's no nastiness in that statement either, I mean it sincerely: go play another game if you don't like the fact that healers deal damage in this game and are constantly dealing it. I main a healer because I like how healing works in this game. I enjoy prog and mapping out CDs and where I handle things in a fight, and I also enjoy that I contribute via DPSing. Why should what we like about healers in this game change for you and people who don't even seem to enjoy healing in this game at all and want it to be like other MMOs when you could instead... just go play those to get that gameplay? Sincere questions: Do you main a healer? Do you do high end content on a healer at all? Because I do, do you think I would've sunk hundreds of hours into prog on a role if I didn't enjoy it? No, but if they take away what I like about the job I play and the role I will quit the game entirely and I am very clear about that in many of my posts.
I want to play this game, not "make it like other game but in this game!!" I will continue advocating for the healers to fit the game that they are designed for and for this role to not be designed for the people who don't like them fundamentally, or for people who would be better suited playing a different game.

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