Quote Originally Posted by Nizzi View Post
You are not getting the healbot game you want. This is not that game. In fact, many times this expansion we've had Japanese players complaining directly to Yoshida in open Q&A's because nobody was playing healer in party finder, a phenomenon that was also very true on NA and EU. He had to ask people to "please give Healer a try." [...]
Your point highlights a critical issue, but it overlooks several factors. Learning and executing fight mechanics as a healer is inherently complex due to the dual responsibility of keeping the team alive while also managing one's own survival. This challenge is compounded when healers must perform the same mechanics as other roles. Currently the shared responsibility for survivability across all roles dilutes the uniqueness of the healer role. While Square Enix might be hesitant to reverse this dilution, maintaining it only exacerbates the issue of role identity loss. I agree that, as content becomes familiar, healers are left with less meaningful engagement. Addressing this loss of role identity is crucial, and one approach could be designing mechanics unique to healers. This would help rebuild trust in their capabilities and differentiate their gameplay experience. Additionally, distinguishing between deaths due to lack of healer attention and those resulting from resource constraints is vital. The former, where a player dies because a healer is not attentive or occupied with other tasks, undermines team trust more severely.

Quote Originally Posted by Nizzi View Post
[...] I main a healer because I like how healing works in this game. I enjoy prog and mapping out CDs and where I handle things in a fight, and I also enjoy that I contribute via DPSing. [...]
I appreciate your passion for the healer role as it currently stands. Let me share with you my perspective which is rooted in extensive experience with the game's older content. I've completed Coils up to E12S on Minimum Item Level. However, I've been hesitant to engage with EW Ultimates due to concerns about diminishing the challenge and engagement I value in healing. My favorite raids remain those in Coils, where every GCD matters, timing heals and managing resources are critical, and damage dealing fills the gaps between healing. These fights, unlike some newer content, lack isolated mechanics like telegraphed raidwides and TBs, offering a more chaotic and engaging experience. This chaos, where multiple things happen simultaneously, challenges healers in a way newer content often doesn't. My recent experience with downscaled Alexander raids at Lv90, especially in A8S and A12S, reaffirmed my belief that individual actions can significantly impact the outcome. This makes for highly engaging gameplay, something I would encourage Square Enix to revisit in their future designs. A careful blend of old and new mechanics could create a more fulfilling and dynamic experience for healers.