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  1. #51
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Turtle View Post
    But that isn't Final Fantasy. Short of that, conjurers are constantly stuck in a cure role. People can't take thier nuking seriously when at higher levels they aren't a legitamate DD. Especially not in comparison to how much thier healing ability would benefit the group over a 500 dmg tier 2 elemental skill(fully buffed from what ive seen). Sure they can do both, but then one gets neglected. Right now thier aren't defined roles in party play, but Yoshi-P is aware of that and intent on fixing it. So we might as well point out conjury. Just my opinion though.
    I agree to most of your points, but that is my main focus. 'Most' of the people that have been replying are requesting Conjurer be left alone. I think that Conj up till about mid rank 30's is fine I suppose, but even if they are all advanced roles, there needs to be more concentrated branches of Magic.
    (0)

  2. #52
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    32
    I don't mind any of these ideas, I just want CON to be able to do massive damage with their nukes like BLM in FFXI. Healing is a nice change of pace every once in a while, but for the most part I want to nuke the crap out of things and CON can't really do that effectively right now.
    (0)

  3. #53
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    The reason for splitting is simple. When everybody can be every class in the game, and mix and match abilities as they see fit, there is no reason to take up ability slots in a class for versatility when you can bring your versatility with you. Want to level as as white mage? Make sure you either have a party at hand or level up another caster class first so that you can add some damage spells to your list.

    With the current setup, the magic disciplines are a mess and need be redone. We only have two (versus the 6+ for all the other disciplines), and those two are essentially slightly different flavors of the same class.
    (0)

  4. #54
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Albio View Post
    I don't mind any of these ideas, I just want CON to be able to do massive damage with their nukes like BLM in FFXI. Healing is a nice change of pace every once in a while, but for the most part I want to nuke the crap out of things and CON can't really do that effectively right now.
    True True True. It's sad, but hopefully all this will be fixed in the coming months

    Quote Originally Posted by Dreamer View Post
    The reason for splitting is simple. When everybody can be every class in the game, and mix and match abilities as they see fit, there is no reason to take up ability slots in a class for versatility when you can bring your versatility with you. Want to level as as white mage? Make sure you either have a party at hand or level up another caster class first so that you can add some damage spells to your list.

    With the current setup, the magic disciplines are a mess and need be redone. We only have two (versus the 6+ for all the other disciplines), and those two are essentially slightly different flavors of the same class.

    Our problems will all be solved with the coming patches, and at a worst case scenario, we will see new classes/jobs 'hopefully' around the time of the ps3 release. Let's just place our hope in Yoshi
    (0)

  5. #55
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    19

    Paths

    Thinking for the longevity of the game and because I'm close to hitting Rank 50, I believe that the mage classes should be able to choose a path when they hit Rank 50. For example, Conjurer's and Thaumaturge would do a guild quest where they have a choice to destroy or defend and the choice they make would determine how their class unfolds.

    There could even be a 3rd option where they can continue their Conjurer or Thaumaturge and they gain skills from both sides of their class paths, if they enjoy playing "middle-of-the-road".

    This accomplishes 3 things.
    1. Plenty of time to decide what you want from each class and discover your preferred playing style.
    2. The ability to specialise (or not) and for other players to understand your playing style, without hopefully being put off by your class title as you already have lower rank skills needed to perform a different role as needed.
    3. It creates a new range of classes/abilities/traits for players to enjoy, brings old class names back into the game and creates more choice for players to make their characters unique. It also fleshes out your character more, giving it something of a "back story" as players feel that their character has developed in a specific way due to choices they made and they way they played their characters.

    Once the quest is complete they will take on a different title depending on which choice they made i.e. Warlock/White Magus for Conjurers or Enchanter(tress)/Black Magus for Thaumaturges. Therefore each class can gain destructive OR enhancing/healing spells that are unique to that class and have the feel of the class. I think this could be the time where unique and automatic traits are added to the class that are both beneficial and others that are not to create a balance.

    I love how Thaumaturges cast in a cone from themselves and Conjurers cast in an Area of Effect from the target of casted spell. I think this is a good example of how the devs have tried to make the playing style different for each class. I love this particular trait! Both these traits are beneficial and deterimental and each mage I speak to has their preferences and opinions of each..

    Each player has their own preferences and the traits and abilities should be designed to appeal to different player's needs and what they want their character to "feel" like.

    Also, to gain more uniqueness to a class I feel there should be greater deficits for using abilities from other classes. For example, lower effectiveness and/or increases recast timers.

    Don't take this post too seriously, I'm just letting my imagination unfold here.

    Basically my opinion about the current setup is that Conjurer and Thaumaturge don't get to utilise (or don't have) all their unique abilties in any one battle period as battles don't last long enough. (Hopefully this will change at end-game..) For example, Thaumaturge debuffs are never used as creatures die too quickly for them to be worthwhile and both mages can usually only cast 1 heal and/or 1 nuke per battle.

    So SE should either, use the current setup as a base for the current jobs where they can then start to specialise after Rank 50 when the new content comes out or tweak the jobs so that they feel completely different from each other but maintain the same balance between damage and healing. I could give some ideas of how this could be done but I feel like I'm writing a dissertation so I'll wrap it up.

    I love my CON and THM and think the diversity between damage and healing is nice but players should be able to customise their mages more to be effective in a certain field. What do you want to achieve end-game? Create a solo player that can kill creatures much tougher than themselves? Develop a character who can assume any role and fill any position and play "middle-of-the-road"? i.e. A Jack of all trades. Or build a character that is purely a support role for party play and relies on a party atmosphere to thrive and make for the best party based character (i.e. similar to your non-soloing traditional whm, sch role).

    Players should be able to decide what they want and be given a goal to aim for.
    (1)

  6. #56
    Player
    Kaminto's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    217
    Character
    Kaminto Komouri
    World
    Gilgamesh
    Main Class
    White Mage Lv 91
    As it stands now from what i can see, THM and CON have very little differences of each other, they can both heal but just do it in different manners, can both buff, but once again, takes a different approach at it, and they each have their own set of unique spells that may rarely, if ever, get used by most players, but the biggest problem i have is that they can both revive a character, not trying to go off-topic here but these 2 jobs are really nothing more than twins with subtle, yet recognizable differences, I was a WHM in FF11 and I didn't mind the fact that i had paper defense, i trusted my party to keep me alive because i was essential to their success, i had the power to make or break a victory, while at the same time my life was in my party's hands, that feeling alone was enough to make me do my best, especially during tense moments when the target has 1% health left but things start going bad, my decision to use my 2-hour and maybe die in the process was crucial.

    But i don't get that same feeling in FF14 with these mage classes, Aetherytes has taken over our ability to help others reach destinations, people don't really wait to get raised anymore either since the Aetherytes make everything so convenient and even act as checkpoints for people who explore.

    It's just the little things that made you feel needed and special in 11 barely exist in 14, and the term Conjurer doesn't seem to fit the role of a main healer in my opinion, White Mage is still more of a definitive term.
    (0)

  7. #57
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    If anything there should be talent trees like in wow. But if you get your way and split CON to whm and blm, what would you do with THM? I don't think you've thought it through.
    (0)

  8. #58
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    No, Conjurer does not need to split. Seriously, what is wrong with you people? Why do you want to pigeon-hole yourselves?

    One of the best things about Conjurer is their ability to choose between Offense and Healing. I have the freedom to choose whether I'm going to primarily heal or primarily DD. Sure, if you're the only Con in a party, then you're going to have to do more healing. But what's wrong with that?

    All splitting into Whm and Blm will do is make it harder to find a group (for Blm) and reduce fun overall (no more choice). Horrible, horrible idea.

    However, the idea of an advanced class for people who want to specialize in healing (Whm advanced class) or specialize in DD (Blm advanced class) is perfectly fine. But don't try and fool yourselves that it will be any easier for you "DD onry" people to find groups. Mage DD is still going to always be a secondary thought.
    (1)

  9. 03-31-2011 10:55 AM

  10. #59
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Uazet View Post
    To equal the balance, they should allow players to customise a class based on how they design it, i.e. they choose between a set choice of abilities to learn at different ranks and how they want to play their class as opposed to "getting all the skills/traits".

    That feature is already in the game... it's called Action Points. I customize my character by choosing which of the skills I've learned that I want to equip. And the beauty of it is, I can change my customization without having to pay money or do some stupid quest to respec. So your suggestion is unnecessary and unwanted.
    (0)

  11. #60
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Uazet View Post
    This "keeping of the balance" actually wasn't effective in my opinion as first of all, players who play constantly make a much rounded conjurer for example than a conjurer who is specifically a conjurer.
    A conjurer's conjurer is much more conjurer than a conjurer. I mean, who would conjurer a conjurer! Stupid conjurers. But not my conjurer conjurer.
    (2)

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