(This post has been edited by MoG) (The new OP is revised after the content of the thread itself, therefore the title of the thread no longer directly applies)
I am changing this post for all of the users that are just reading the main post and replying to it now.
After much discussion and debate, the best I can tell, Conj plays similar to a simplified SCH. Access to healing and magic dps.
I agree that with the current base classes Conj should probably be left alone. Other than slight adjustments, I don't believe that it needs much work.
-That being said!-
I 'do' believe that whether we simply unlock advanced jobs at a specific rank, or you advance your class into a specialty class/job at a set rank, etc... That there needs to be very specific advanced magics.
It doesn't matter to me if all you need to do is hit rank 30 in one class and then you can unlock all other advanced classes and start playing, or if they choose a path of "Level Conjurer to 30 and you can do the quests to unlock these 'x' amount of classes via quest/w.e...
I like the idea myself of the second option, but that is not the point of this thread.
We will eventually see some type of summoner, but Advanced jobs/classes of Conjurer should be able to specialize in either a 'TYPE of the classic mages(does not have to be a literal translation for those wishing a little individuality)(Personally I'm with the crowd who wants classic names, but I do not care to debate it)'
i.e:
White - Strong healing focus, buffing, protection
Black - Heavy Ranged Magic DPS / AOE
We already get:
Red - Healing Capable, DoT, light elemental dps, debuff (maybe increasing debuff durations for a specialization of Thaumaturge.
Then maybe add Time Mage, or other 'like' mage classes for specials
And we know that 'eventually' we will probably see a type of summoning class as well as possibly a Blue Mage type of class. But this thread once again is about the desired evolution of the Conjurer only please.