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  1. #1
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52

    Conj needs to be split - WHM and BLM

    (This post has been edited by MoG) (The new OP is revised after the content of the thread itself, therefore the title of the thread no longer directly applies)

    I am changing this post for all of the users that are just reading the main post and replying to it now.


    After much discussion and debate, the best I can tell, Conj plays similar to a simplified SCH. Access to healing and magic dps.

    I agree that with the current base classes Conj should probably be left alone. Other than slight adjustments, I don't believe that it needs much work.

    -That being said!-

    I 'do' believe that whether we simply unlock advanced jobs at a specific rank, or you advance your class into a specialty class/job at a set rank, etc... That there needs to be very specific advanced magics.

    It doesn't matter to me if all you need to do is hit rank 30 in one class and then you can unlock all other advanced classes and start playing, or if they choose a path of "Level Conjurer to 30 and you can do the quests to unlock these 'x' amount of classes via quest/w.e...

    I like the idea myself of the second option, but that is not the point of this thread.


    We will eventually see some type of summoner, but Advanced jobs/classes of Conjurer should be able to specialize in either a 'TYPE of the classic mages(does not have to be a literal translation for those wishing a little individuality)(Personally I'm with the crowd who wants classic names, but I do not care to debate it)'

    i.e:
    White - Strong healing focus, buffing, protection
    Black - Heavy Ranged Magic DPS / AOE


    We already get:
    Red - Healing Capable, DoT, light elemental dps, debuff (maybe increasing debuff durations for a specialization of Thaumaturge.
    Then maybe add Time Mage, or other 'like' mage classes for specials

    And we know that 'eventually' we will probably see a type of summoning class as well as possibly a Blue Mage type of class. But this thread once again is about the desired evolution of the Conjurer only please.
    (4)
    Last edited by MagicofGaia; 03-16-2011 at 06:51 AM. Reason: rethinking the entire idea

  2. #2
    Player
    rubina's Avatar
    Join Date
    Mar 2011
    Posts
    178
    Character
    Ruby Manastorm
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    I totally agree with you. The magic system IMHO lacks the proper Final Fantasy spell system.

    "Less spell inductions and more KA-BOOM!"
    (3)

  3. #3
    Player
    Shinigami's Avatar
    Join Date
    Apr 2011
    Posts
    70
    Character
    White Shinigami
    World
    Lamia
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by rubina View Post
    I totally agree with you. The magic system IMHO lacks the proper Final Fantasy spell system.

    "Less spell inductions and more KA-BOOM!"
    couldnt have said it better
    (0)

  4. #4
    Player
    Ark_mage2's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    194
    Character
    Ezra Guilian
    World
    Gungnir
    Main Class
    Conjurer Lv 32
    I generally agree with this, but the Thaumaturge would also have to be reworked, since both are broken hybrids of the Black Mage and White Mage.
    (1)

  5. #5
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I'm really against splitting the versatility of the mage jobs up because I for one enjoy being able to take over both offensive and defensive roles at once and it was a major part of the appeal for Conjurer for me. I feel that instead there should be traits, abilities, gear, or some other customization tool, to allow us to optimize in one role while weakening the other so we can specialize according to how we want to play our class, but leaving the versatility option open.
    (5)

  6. 03-09-2011 11:51 AM
    Reason
    repeat

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    1

    FFXI Summoner...

    Quote Originally Posted by Estellios View Post
    I'm really against splitting the versatility of the mage jobs up because I for one enjoy being able to take over both offensive and defensive roles at once and it was a major part of the appeal for Conjurer for me. I feel that instead there should be traits, abilities, gear, or some other customization tool, to allow us to optimize in one role while weakening the other so we can specialize according to how we want to play our class, but leaving the versatility option open.
    I agree that the classes should be split, is Conj stronger because it is currently not split? sure.

    Honestly it kind of reminds me of playing smn in FFXI where you were a nerfed whm. I think more specialized classes are more fun.

    what we do not want is where the classes get pegged as if you play this class you are stuck doing this thing. There were far too many classes that you could do many things with in FFXI but you were expected by other players to play your class a certain way.

    Honestly I want a summoning class, where you get very little abilities. Maybe 1 basic ranged attack and the rest of your abilities are used by your summon.

    The Splitting of the FFXIV classed would allow you to customize your characters even more, thats part of the point of the FFXIV skill system.
    (0)
    Last edited by Edge; 03-09-2011 at 03:22 PM.

  8. #8
    Player
    Sylvari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    311
    Character
    Maetilorh Rhotwilfsyn
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Estellios View Post
    I'm really against splitting the versatility of the mage jobs up because I for one enjoy being able to take over both offensive and defensive roles at once and it was a major part of the appeal for Conjurer for me. I feel that instead there should be traits, abilities, gear, or some other customization tool, to allow us to optimize in one role while weakening the other so we can specialize according to how we want to play our class, but leaving the versatility option open.
    Your idea kinda reminds me on Scholar from FFXI, Dark arts and Light arts... its not a bad idea... but i would have to agree with removing Conj and Thm, I loved being a Blm and not being expected to heal... or when i wanted to heal i would go whm and not be expected to dd... I think they should undo their dicing of the classic FF Caster classes and bring back the mages we all love.... And to help with your solo, the old subjob system allowed whm to sub ninja and duel wield clubs to solo... with the armory system, just add some abilities from other jobs...
    (0)

  9. #9
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    No split plz!

    Seriously. They gave some abilities to each DoM class so there would be solo'n ability. I realize that with grabbing skills from the other DoM class you could do this similarly ... but until you get r36 the spells are less effective and have a greater cool-down!

    Those who level both end up with a hybrid of both spell lists anyways after r36 ... Honestly, the role you pick as a magi is what you load on your bar and what you communicate to your party/LS. I'm spec'd all INT/PIE but I do keep cure/sac on my bar. Its not all that effective w/o MND but a kickass pocket-heal compared to some DoW jobs.

    One's effectiveness, or "build" should be more apparent .. why we need adv jobs / traits to increase a small subset of skills that you yourself have trained harder in! Give us more uniqueness and steers us away from these current cookie-cutter characters.
    (0)

  10. #10
    Player
    Civilrant's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    16
    Character
    Civil Rant
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Estellios View Post
    I'm really against splitting the versatility of the mage jobs up because I for one enjoy being able to take over both offensive and defensive roles at once and it was a major part of the appeal for Conjurer for me. I feel that instead there should be traits, abilities, gear, or some other customization tool, to allow us to optimize in one role while weakening the other so we can specialize according to how we want to play our class, but leaving the versatility option open.
    Estellios makes a very valid point and one ive heard before. However, it has become an expection for most MMOs out there, that if you have a heal button you will be forced to use it. I ranked Conj with the specific intention of being a BLM like many others but i an often expected to heal (My attribute points are 184 INT 120 PIE, the rest are baseline) and being spec'd for a DD makes me a poor healer.
    That said, many of the 3-4 man parties i join dont need much healing and i dont mind tossing a "few" heals to the tank. But bringing a BLM to a NM fight as a healer is just plain stupid.
    What i would suggest is to make the "advanced jobs" focus on either BLM or WHM. But that doesnt mean we're not going to have access to our current abilities. In the future i would like to have my bar filled with all my nukes and a CureIII for when needed. But be so named as a DD.
    Has no one played XI with a NIN tank and a BLM healing? I was the NIN and loved double BLM
    (0)

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