Quote Originally Posted by mallleable View Post
I made this observation in another thread, but it seems like tanks can be placed into two categories in terms of rotational mechanics: knights, and berserkers. PLD, and GNB are knights which focus on using multiple combos, and WAR, and DRK are berserkers which focus on spamming heavy hitting attacks. So I feel like a way to get the warrior stink off DRK while maintaining berserker-like gameplay would be to give it a second combo to build towards like it's a knight -- it is a dark knight after all. Perhaps DRK's gcd rotation could resemble a knight's, and its ogcd rotation could resemble a berserkers.
That's what I was trying to convey but unfortunately some people don't like that idea, and just want more damaging oGCDs for the sake of having more damaging oGCDs, send conflicting and mixed messages about what they want for Dark Knight which makes it seem like MULTIPLE PEOPLE are sharing 1 account, such as wanting the opener to be less cluttered and the only way to realistically to do that is convert a good chunk of oGCDs into GCDs and adding a haste effect of 20 - 25%, and I at least make an attempt to be consistent, and Dark Knight was clearly NEVER designed to be and oGCD spam job, just look at Carve and Spit with it's long animation that you never get to see because you got to keep that GCD rolling and it actually is enough to break my immersion.

Quote Originally Posted by mallleable View Post
Another thing that I feel needs to happen to make DRK feel a little more special -- and really lean into the themes of self-sacrifice is to figure out how to allow it to safely spend its own HP on attacks instead of MP in pve duties.
This is another one of those I never see happening anytime soon, not unless you give Dark Knight Bloodbath effects like there is no tomorrow, which is really the only realistic way of going about that, though it would at least fix the Dark Knight squishy-ness to some degree...