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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by The_User View Post
    Funny how GNB's dps is almost identical with us but nobody ever say they need to lose something.


    Don't believe me? check the log site.
    thats because GNB got DRK's fast playstyle. SB blood weapon's haste was like continuation, add in DA and you got multi ogcd spam in between gcd spams. I wonder what other tank plays like that?
    (4)

  2. #2
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    There might be ways to make DRK faster in short bursts, though I guess this would cause disalignment for raid buffs, maybe.
    But say that Blood Weapon grants Haste again, could have a heal attached to it, or a cumulative Barrier proc on all successful attacks during the effects. So during this period you are faster, so harder to weave, but you get a defensive effect with it
    (1)

  3. #3
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    I think we're forgetting that making DRK -- one of the two tanks with the heaviest weapons and one of the two tanks with Spell actions unaffected by Skill Speed -- into a fast attacker is nontrivial in the first place.

    And honestly, not particularly fitting either, unless they have a burst phase where they enter a delirium (which once again thematically overlaps with Warrior, the literal Berserker job).
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    I think we're forgetting that making DRK -- one of the two tanks with the heaviest weapons and one of the two tanks with Spell actions unaffected by Skill Speed -- into a fast attacker is nontrivial in the first place.

    And honestly, not particularly fitting either, unless they have a burst phase where they enter a delirium (which once again thematically overlaps with Warrior, the literal Berserker job).
    The Skill Speed - Spell Speed merge such would desire would already be 4 expansions late at this point. It should happen regardless.

    And it's also the original (i.e., until Shadowbringers) design of DRK. DRK was the high-speed, high-apm tank.
    (3)

  5. #5
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    And it's also the original (i.e., until Shadowbringers) design of DRK. DRK was the high-speed, high-apm tank.
    Yes, keyword "was". It has since been outmoded in that regard, if it was ever fitting for the job in the first place.

    Again, purely based on my own imaginings of the jobs, but if I had to consider the tanks most likely to be a high APM attacker:
    1. GNB - How they attack is pretty much the only element of the job that has a clear visual thanks to FF8. They have one of the lighter weapons, a continuous combo and the ability to spend cartridges to propel the blade for quick swings. I'd also add them being the most mobile job just based on Thancred in the trailer.
    2. Tie, depending on your standards:
    - WAR - As I said before, "entering a delirium" sounds more like something a Berserker should do, and the point of axes in Ye Olden Times was the ability to build momentum with continuous movement. Ideally it would frenzy for a high speed phase and then "cool down" back to a naturally slow state.
    - PLD - Also wields a light weapon, though it doesn't have fancy tricks like gunblade cartridges or a berserk rage to speed it up, just pure skill. Should just be slightly faster attack speed as a baseline.
    4. DRK - Heavy weapon and magic. They should be the definition of powerful blows, not necessarily quick ones.

    You could argue that it might be higher up on the list if you use Remake Cloud as an example, but even then he is the slowest fighter on his team by a mile, and he has to stance dance for higher speed swings.
    And I don't think Cloud's a great example of combining the magic aspect, just swordplay.
    (2)
    Last edited by Archwizard; 07-12-2022 at 09:30 AM.

  6. #6
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Archwizard View Post
    Yes, keyword "was". It has since been outmoded in that regard, if it was ever fitting for the job in the first place.

    Again, purely based on my own imaginings of the jobs, but if I had to consider the tanks most likely to be a high APM attacker:
    1. GNB - How they attack is pretty much the only element of the job that has a clear visual thanks to FF8. They have one of the lighter weapons, a continuous combo and the ability to spend cartridges to propel the blade for quick swings. I'd also add them being the most mobile job just based on Thancred in the trailer.
    2. Tie, depending on your standards:
    - WAR - As I said before, "entering a delirium" sounds more like something a Berserker should do, and the point of axes in Ye Olden Times was the ability to build momentum with continuous movement. Ideally it would frenzy for a high speed phase and then "cool down" back to a naturally slow state.
    - PLD - Also wields a light weapon, though it doesn't have fancy tricks like gunblade cartridges or a berserk rage to speed it up, just pure skill. Should just be slightly faster attack speed as a baseline.
    4. DRK - Heavy weapon and magic. They should be the definition of powerful blows, not necessarily quick ones.

    You could argue that it might be higher up on the list if you use Remake Cloud as an example, but even then he is the slowest fighter on his team by a mile, and he has to stance dance for higher speed swings.
    And I don't think Cloud's a great example of combining the magic aspect, just swordplay.
    I'd say Cloud is actually a good example since he is conceptualized as a Mystic knight/Dark knight. Otherwise the Dark Knight draws big inspiration from Guts, who is deceptively quick with his swords despite their size, especially when he uses the berserker armor, which would be our delirium/dark side equivalent. So DRK being quick with the heavy weapon because of dark magic would work
    (1)

  7. #7
    Player
    Briarthorn's Avatar
    Join Date
    Jun 2022
    Posts
    10
    Character
    Ba'roc Tayuun
    World
    Jenova
    Main Class
    Reaper Lv 90
    Your DarkSide aura can barely be seen, while Warrior's is incredibly visible...why?
    I think I can answer that actually. Back when we had HW darkside that was a permanent until we lost it, People would wear it all the time like tank stances. This cause a lot of problems with visual noise in cities when you had a bunch of people standing around glowing on the then new class.

    So they eventually dimmed it down, and the same visual is used for current darkside which is only seen in combat.
    (1)
    Last edited by Briarthorn; 07-12-2022 at 11:22 AM.

  8. #8
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Darkside Thick Red Aura will never came back because now it's Reaper's enshroud effect.


    Dark Knight's Powerful Blow? jp community has been asking for it since shadowbringers. Some even suggested cutting the sword lifting animation of Bloodspiller to make it look less clunky or give it a dragoon jump explosion effect but dev end up use that idea to make WAR new move like Primal Rend instead. Someone in eng community asked for the improvement/rework of a Salted Earth as well as a Powerful Blow sorta attack but where did it turn up? Reaper's Communio.


    I think maybe I should start looking elsewhere now... as long as this game still have a higher up who only care about the stock price, a team that only give the best for the job they like, no amount of money could change it and even if it did I would be trading several years of my remaining life along with my loyalty for it. A certain guy already made it know that he already own this game and no player can challenge his authority. If anyone got a problem they can go "play other game" he said.
    (4)
    Last edited by The_User; 07-12-2022 at 05:44 PM.

  9. #9
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    What I'd certainly want from the job right now especially with the savage dungeons coming out would be for 2 things realistically:
    -> Some good dungeon sustain ( doesn't matter if its a shield you get when you get hit by a lot of enemies, or a heal )
    -> Something to do while you are not bursting other than your only combo.
    -> Delirium changed to not be just Inner Release
    -> Fray having more interactions such as he copies your abilities.
    (1)

  10. #10
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I'm honestly quite scared of how DRK will perform in those savage dungeons.
    (0)

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