Quote Originally Posted by ForsakenRoe View Post
Firstly, I don't think the situation of 'you didn't use your auxillary DOT, reported' happens remotely as much as implied (mostly because you can't report someone for 'playing wrong'),
It was supposed to be a humorous over exaggeration, not a statement of what people are actually doing. I probably should’ve put at an /s or something.

Please try to look at it from the point of view I'm looking at it from:
I mean, I’m not trying to say it’s an insurmountable issue. As you say having less of a separation between healing/damage removes the issue of being pressured to do one or the other. I just feel like when it comes to adding new abilities for healers, I think it’s best to consider how it fits into the toolkit as a whole rather than completely separate ‘healing’/‘damage’ kits. And again I’m not trying to accuse anyone of ‘crossing that line’ so to speak, just that I think it’s important to be aware of it.

Adding to that, I feel like the devs have a way of swinging from one extreme to the other, like going from Stormblood synergy to ShB/Endwalkers fixed auto-rotations (i.e 2-min meta). Or even healers going from having various dps abilities to just 1/2 plus cool downs. I worry that the devs will see the feedback and (through no fault of our own) will just try swinging in the complete opposite direction. So instead we’ll end up with bloated dps kits and a small selection of basic heals, in like a complete inversion of what we have now lol.