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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Connor View Post
    I’m not saying that’s a reason not to add new dps stuff. But at the same time, I feel like saying ‘it’s ok not to perform optimally’ is putting aside the fact that most people don’t feel that way (even though it’s completely true). We should consider the fact that if a DPS ability is added to healers it’s one that they will be expected to use - by people who don’t understand no doubt, but getting moaned at because ‘oh no you didn’t use your auxiliary DoT you are being REPORTED’ or whatever would still suck. Especially in like, a dungeon where as you say it makes technically no difference whether the healer does 9000 dps or 0 dps lol.
    Firstly, I don't think the situation of 'you didn't use your auxillary DOT, reported' happens remotely as much as implied (mostly because you can't report someone for 'playing wrong'), but also, even if we were to assume that it IS an issue, it has a similar solution as multiple other 'issues' of people not doing good damage as a healer: incentivize dealing damage, make 'doing damage' more accessible, and make 'losing damage because of something getting in the way' less punishing. Lilies are a good example, previously, good healers and not-so-good healers had wider disparity, because the good healers could work effectively with their cohealer to minimize the number of GCDs used on Medica 2, and not-so-good healers would lose more damage to Med2 casting. Now, they don't lose as much damage, because Misery provides a refund while allowing healers of all skill levels to do their job, of healing.

    One of the big problems with the current formula SE's lumped healers with is how few damage buttons we have. But what I mean by this, is that to deal good damage, we have to press our filler spell. Every GCD that is not the filler (or DOT refresh), for ANY reason, including healing we're forced to do (eg safety shielding as SCH/SGE in prog) is a massive damage loss. We've seen in other threads that in ARR, SCH's Ruin spell was a mere 80p. It had 3 DOTs to put up (Bio, Bio2, Miasma), and those were a bigger source of their damage, with their total potency per tick being higher than a Ruin cast. What this meant, in practice, was that while it's higher complexity to manage 3 DOT timers, the 'punishment' of having to actually press a heal was way lower by comparison. Now, if a SCH has to use a shield, instead of losing 80p, they lose 295. Our effective 'punishment per GCD' has been vastly increased, because all of the potency that was spread across multiple skills keeps getting piled into the few that we have left. If we lost the DOT, for example, then Glare would get even stronger, making 'missing a Glare' (eg movement) even more punishing.

    Please try to look at it from the point of view I'm looking at it from: that our kit as a healer is divided into two distinct halves: healing, and damage. I want to incentivize these healers with 'less damage' to be able to get 'more damage', not by removing 'wrong choices' from the kit (as has been tried by SE), but by incentivizing the 'right answer'. If we have, for example, a gauge that builds by doing damage, which can be spent on a damage-neutral heal, it incentivizes the player to try and do damage to charge that move up, and use that to cover healing required, rather than fall back on Medica spam. Then, if my whole idea were made real, that heal is then refunded by gaining access to Quake, Flood and Tornado, further incentivizing the player because these new moves look very cool and powerful. The player is incentivized to deal damage (when safe) to charge up to the cool heal (which provides cool damage moves), and rely less on Medica1 spam. Additionally, SE has said that 'they didnt know what to do with SCH' for EW, which apparently resulted in Expedient. I think that if they were open to healers having more damage buttons and interactions, then they'd open a lot more space to work with. SCH attacks that build Fairy Gauge, AST attacks that cause Minor Arcana to come back faster, SGE attacks that augment Kardia healing in various ways, etc.

    Quote Originally Posted by ty_taurus View Post
    As someone who started playing XIV when ARR launched, if I had a nickel for every time I saw someone yell at a healer for not DPSing, I’d have 1 nickel.
    I won't say 'it never happens', I have seen it, and more than once. But it's so unbelievably rare that it is very much 'the exception, not the rule' and SE should certainly not be designing around it. I need to do an EX, I'll unbind my DOT and see if anyone raises it as an issue

    edit: nobody raised it as an issue, no nickel for me
    (5)
    Last edited by ForsakenRoe; 11-10-2023 at 05:59 AM.

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,893
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    [...]I won't say 'it never happens', I have seen it, and more than once. But it's so unbelievably rare that it is very much 'the exception, not the rule' and SE should certainly not be designing around it. I need to do an EX, I'll unbind my DOT and see if anyone raises it as an issue
    Even if it does causes an issue, most people are clever enough to just not say anything and either (a) kick the problem child or (b) leave the scene to come back later. They'll vent elsewhere that doesn't subject them to the risk of getting slapped on hand by the GMs.
    (0)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    I won't say 'it never happens', I have seen it, and more than once. But it's so unbelievably rare that it is very much 'the exception, not the rule' and SE should certainly not be designing around it. I need to do an EX, I'll unbind my DOT and see if anyone raises it as an issue

    edit: nobody raised it as an issue, no nickel for me
    My point exactly. In all the years I've played this game, I think I've seen it happen exactly once. I've been yelled at for DPSing as a healer during ARR and HW more often than I've seen anyone yelled at for not DPSing, and that wasn't particularly common either (no one died during those examples either I might add. Literally I recall a tank saying "can you stop attacking? You're a healer." in toto-rak in like the first year of the game. I told him he never died, so what's the issue, and he never said anything again for that run)
    (1)