What? o.O
Out of all the discussions, "Seraph Strike" is probably the least useful thing possible. Not to mention a ton of people would hate it. It's the one ability they have in PvP that I really hate, for example. And in practice, it's just "another Presence of Mind".
Hm...could be true, honestly.
This. This post should have ended the discussion. It's one of the posts here that isn't disconnected from reality.
The stated design goal is at odds with the current encounter design for healing and healer kits.
And I'll say again, no matter how many times people say "It always was this way" it WASN'T always this way. It wasn't in ARR. It became that in HW (which is the first time Yoshi P on record said they balanced with 0 healer DPS in mind), and the Dev response? Remove Cleric as a stance and reduce DoTs/damage buttons (going into SB for WHM and AST, and honestly SCH, they just got some of theirs back), indicating that was clearly NOT the design goal.
And as we've seen nothing since to say otherwise, the trend continued with the ShB DPS kit gutting, and the Devs doubled down on that in EW and have made no indications of changing, the logical conclusion is they DON'T want healer gameplay to be all about damage dealing. While people can argue that is what it is/has become, it's clearly not the design goal/intent. Meaning if anything is to change, it would be to change things so that they better match that design intent.
That's...kind of an interesting idea. Though I suspect hardcore types would oppose it since it would "remove fail states/encourage bad play" or some such.
This still reads like bait.
Instead of just saying "You're right, I overstated my position", you're trying too attack me for NOT attacking someone else.
As for "veteran healers" - again, this includes people that don't want more damage. It's not a monolithic group to begin with, and many are talking about specific content or engaging with content with a specific level of experience, neither of which is applicable more broadly. In either case, it's used as an appeal to authority fallacy to bolster an argument.
The better way to say it is as I did - some people want more damage buttons and some do not - because both groups have "veteran healers" and non-veteran healers among them and advocating for them.
Anyway, it's an aside.
They had a problem with something OP said. You had a problem with something they said. I had a problem with something you said. It's the circle of life.
In any case, it's not productive discussion, so I'm moving on from it. I'm just asking you to not overstate your case or try to artificially inflate it, no more and no less.